Unreal Engine

Any good tools out there that make it easy to Playtest with people? Would like to have screen, player on camera, and mic recorded while they play test ideally.

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Hey folks! I seem to have hit a problem in Unreal and Perforce that I want to better understand. After a milestone, I wanted to reorganize our Content folder to keep things tidy and easy to navigate. Everyone else on my team was taking a break from doing anything in the project for a day, so I took it upon myself to do this. Here was my process: 1. In P4V, I checked out the entire Content folder 2. Moved some assets/folders within Unreal Editor 3. Fixed redirects on the previous location _and_ the new location 4. Repeated 2 + 3 until I'd reorganized everything to my satisfaction 5. In P4V, I then reverted all unchanged files and committed all the remaining files. The result was that everything was nice and clean on my machine. However, when a coworker pulled the change, it seemed some things didn't move, or were left behind, or were having compile errors on their end. Very different than what I had locally! I don't know if this is an issue with Perforce or if this is Unreal being very rigid/fussy about assets being moved! I'm kinda new to Unreal, so want to better understand what happened here. Did I do anything improper in my process?

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itch.io

We're doing a Spooktober N64 graphics jam starting next week. There are no prizes orher than bragging rights, but we have fun with it anyway.

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https://www.unrealengine.com/en-US/blog/unreal-engine-5-3-is-now-available

[Full release notes here](http://docs.unrealengine.com/5.3/unreal-engine-5.3-release-notes)

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Any mind-blowing advices, like "I wish I knew that before!"? Thanks!

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github.com

Title says it all. ~~Currently no README as I can call functionally done but still WIP from the point of usability as I am trying to get the points editable via mouse clicks besides the details panel.~~ Description and screenshot with the demo level added! Any feedback/suggestion/tips are welcome!

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github.com

I have a few C++ templates which I use to bootstrap my UE projects and I was fairly annoyed with renaming all references manually. I hope this small CLI app will streamline your workflow too!

13
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https://www.unrealengine.com/events/epic-games-at-siggraph-2023

SIGGRAPH 2023 is coming up! Register for the event and join us for sessions that explore how tools like Unreal Engine, Quixel Megascans, and Twinmotion are changing the game for film, TV, and animation.

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https://www.unrealengine.com/developer-interviews/the-devil-within-satgat-is-a-metroidvania-with-fighting-game-inspiration

Newcore Games explains how it brought together the fast-paced combos of a fighting game, the vast interconnected world of a Metroidvania, and a unique mystical and cybernetic aesthetic to create **The Devil Within: Satgat**.

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https://youtu.be/IaU2Hue-ApI

This is one of the most useful videos I've seen for starting to get into the guts of how unreal works.

7
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https://www.unrealengine.com/marketplace/en-US/product/commercial-props-for-brazilian-street-food-v1

Hi, I would like to share my first work that I had submitted to unreal marketplace, this is a prop pack for Brazilian street food style, you can check more details and screenshots on my ArtStation page here: https://www.artstation.com/artwork/39bQKY I'm currently working on vol 2 of my commercial props, and these will be part of another large city kit, soon as I can share more! ![](https://lemmy.world/pictrs/image/cdb863ac-4eff-4449-89e3-a63a217881d5.jpeg)

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https://www.unrealengine.com/spotlights/step-into-nike-s-virtual-sneaker-hunt-airphoria-built-using-uefn

When Nike set out to reach the next generation of gamers, the brand dreamed up a virtual sneaker hunt inspired by the iconic Nike Air Max shoe. Find out how Unreal Editor for Fortnite helped the team turn its vision into reality.

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