gamedev
PorkrollPosadist
•
Now
•
100%
Raycasting and overlay materials
https://assets.toots.matapacos.dog/media_attachments/files/112/458/676/548/977/089/original/dd9abda7f58f2bda.mp4About a week ago I began a futile effort to create a clone of KSP-RP1 in Godot, with blackjack and hookers. Figured I'd start with procedural geometry like cones and cylinders, because if I get stuck on that then I can completely forget about quad-tree LOD planets where you can zip from human scale to orbit in realtime. Slowly working towards a 'craft editor,' but the entire thing is a pile of hacks already.
Comments 0