"Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearGA
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Babby's first vertex shader

Babby's first vertex shader

Downloaded a sample DEM tile from the NASA SRTM dataset, scaled it down to 1024x1024, and used it to control the height of a 1024x1024 grid of vertices. I am kind of new at this, but 2,093,050 is definitely a new personal record for number of triangles put on the screen... by a LOT. The normal generation needs a bit of work, but it is not too far off. Doesn't make sense to waste too much time getting it nailed down for a proof of concept.

Before I start messing around with LOD algorithms, I need to get my hands on the entire dataset and figure out a pipeline to pre-process it in QGIS.

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