The next Halo novel after Halo: Empty Throne (Feb 2025) will be another by Kelly Gay
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    Most continue being lightweight military sci-fi books, the original three by Nylund are probably the most hard-military the books get. The major exception being the Forerunner trilogy by Greg Bear, they are fantastic books, but a lot of people call them Halo’s Dune because they are true hard sci fi books.

    For the most part, the books are in trilogies, and are typically self-contained, some of the newer books, especially Kelly’s, have started pulling threads from multiple series together.

    If you’re looking to pick up where you left off, Contact Harvest and Cole Protocol are the next ones in release order.

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  • Official third person mode is coming in November
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    No way they would allow people to switch on the fly, it’s gotta be its own queue.

    It’s a cool feature for forgers and custom games, they showed off being able to make specific weapons third person, so I’m interested to see what creators do with it.

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  • The next Halo novel after Halo: Empty Throne (Feb 2025) will be another by Kelly Gay
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    Every Halo book by Kelly becomes my new favorite Halo book. She does such a great job at pulling up old or obscure lore and building amazing stories with them. I’m super glad that 343 is continuing to work with her.

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  • Something I did for the discord, still feels like I could improve it somehow though
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    The helldiver should be bravely standing over the remains of that vile creature, anything else is dissident propaganda.

    If you or someone you know is making art of helldivers hiding, report to your democracy officer.

    Other than that, nice work!

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  • https://youtu.be/npdMJXoEaMI

    Q1 Roadmap: * Paint set with Master Chief figure * UNSC base terrain set * UNSC scenery set * Deluxe gaming mats * War Games expansion pack * Fireteam Cerberus pack * Fireteam Hydra pack https://haloflashpoint.manticgames.com/

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    https\://x.com/helldivers2/status/1841783983534739479 > ATTENTION HELLDIVERS. Please closely review these blueprints for the upcoming Democracy Space Station. >Once complete, the Democracy Space Station will be a new strategic-level weapon. It will wield powerful, Helldiver-directed weaponry to aid in the liberation of its orbited planet. Through a cutting-edge voting system, the Helldivers will determine where to deploy the DSS, and when to use its capabilities.

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    Lots of things have been made easier lately, but I wish barrager tanks were more of a threat instead of oversized firework launchers
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    The rockets are much slower moving and a lot easier to see compared to mortars, and a single orbital strike or thermite is all it takes to destroy them

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  • Lots of things have been made easier lately, but I wish barrager tanks were more of a threat instead of oversized firework launchers
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    Still is that good, I bring it as my tank eraser, or one thermite usually works too

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  • Helldivers must choose where the new Democracy Space Station will be constructed
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    My first guess would be some kind of hub area

    a powerful strategic tool for reshaping the Galactic Map — democratically directed by the Helldivers themselves.

    Sounds like the DSS will be able to move once it is complete, providing buffs/better stratagems to the planet it is orbiting would be cool.

    All complete guesses and speculation, with extra hopium

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  • https://x.com/helldivers2/status/1838625030428647733

    Text: Breaking: Today, after intense research, construction of the Democracy Space Station is ready to begin. The DSS will be a powerful strategic tool for reshaping the Galactic Map — democratically directed by the Helldivers themselves. To achieve this, an orbital construction site must be secured. Two planets have large enough magnetospheres for safe construction: Gaellivare and Clasa. Both are under Automaton control. The final choice of which to liberate is left to the Helldivers. During construction, the DSS will be extremely vulnerable to attack, so long-term defensibility is paramount. The DSS could change the course of the war. Its ultimate success or failure lies in the hands of our greatest heroes: the Helldivers.

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    First Thoughts on Godot (From a Unity Dev)
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    I’m in the same position, used Unity since Unity 3, tried Unreal but felt it took too long to just make a prototype, finally spent a day going through the 2D and then 3D tutorials for Godot, and now I am trying it out for 3D development with GDScript.

    The only thing I’ve really missed so far from Unity is a scene view while the game is running, you get the remote inspector, but it is so valuable to be able to have a secondary visual perspective while the game is running. Other than that, I’ve just had minor things with UI, like the 2D/3D/Script options at the top, the script editor should be its own tab and not tied to a scene, it gets really confusing when you’re in a tab named something like “Monster” but you’re editing the “Player” script. It seems somewhat common to use VSCode or other editors instead of the built in one, so I might take a look at that approach.

    I’m definitely liking it more than Unreal, it has been a lot easier to just get started and I can’t wait to really get into the weeds with a project.

    Edit: Just noticed there’s a button to make the script editor a separate window, then pressing the script button always takes you to that window, that basically solves that issue

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  • Chemical Agents Warbond
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    This would have been a great opportunity to bring in the much requested gas mortar

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  • DeArrow is an open source browser extension for crowdsourcing better titles and thumbnails on YouTube.
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    I loved the idea of this extension and used it for a few months, but ended up disabling it because it made YouTube take significantly longer to load a page on my daily laptop, which admittedly is pretty old.

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  • cross-posted from: https://lemmy.world/post/19250721 > HCS Major SLC Twitch Drops - Next Weekend!

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    60 Day Timeline - Progress Update
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    Im pretty sure they confirmed the commando being able to one shot factories as a bug when the commando was released, unfortunately

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  • store.steampowered.com

    TLDR: Big balance pass to make weapons more effective and enemies weaker to a degree coming Sept 17

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    https://youtu.be/EYvGk3db-ak?si=X_WZ1oCHegJcptJ6

    Maps and screenshots [here](https://www.halowaypoint.com/news/battle-for-reach)

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    Complete the new MO to enable production of Orbital Napalm Barrages
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    Gutting fire in the same update as the fire warbond was definitely an interesting choice

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  • Brasch Tactics - Team Weapons
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    One of the best extractions I’ve ever had was a level 9 bug mission where three divers had auto cannons, and two or three had auto cannon sentries, so I grabbed a backpack and acted as the loader for one diver while all five or six cannons blasted away at very close bug breaches, it would have made General Brasch proud

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    [Leak] The next two operations have been leaked
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    Whooollllleee lot of spartan points for the exchange. The Halloween op doesn't have anything Halloween themed except for the skull emblem kinda.

    I have seen some speculation that the Champions operation might come with some remake of the breakout mode, but I wouldn't hold my breath.

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    [Leak] New weapon added to the infinite API
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    “343 stopped pushing latest changes to the API a while ago, and things appearing now are usually much closer to release. The falcon is still listed and I believe it'll release sometime, though yeah, I don't know about the shotgun. It got removed from the API.”

    https://x.com/surasia_/status/1826224133581263293?s=46&t=VGqOdxWDtLsShLYLikeioQ

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  • Gel Blaster x Halo Plasma Rifle announced, releasing later this year
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    Not as cool as the Nerf Needler imo

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  • New Stratagem - Anti-Tank Mines
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    It would be classic Arrowhead if this stratagem that they’ve had ready to release for months now was bugged

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  • Favorite Level?
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    I’ll stick to my favorite of each of the original trilogy to keep this post from being a book.

    CE: AotCR or Silent Carog, AotCR set the bar for levels which use every part of the Halo sandbox with big vehicle sections and tight corridors and Silent Cartog because I have so fond memories of playing the CE PC demo over and over again.

    H2: Delta Halo for the same reasons as AotCR, plus ODSTs!

    H3: The Covenant: AA wraith, Hornet Section, scorpion section, TWO Scarabs with so many ways to take them down. Awesome solo or in co-op.

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  • jump pack, great vs automatons?
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    It would be fun if they had a rare chance of appearing at POIs, I think that big objective with the black hole jetpacks was the most time for many players using a jetpack

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  • Looks like the Haunted helmet will be a usable helmet
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    This is going to be $20 at least

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