The Dynasty Cube: Collaborative Rotisserie Draft Meets Fantasy Sports
  • andrew andrew Now 100%

    This is awesome! Love how ambitious it is.

    I didn’t click through the discord server yet but how many players are the current teams looking for?

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  • Commander Banned and Restricted Announcement – September 23, 2024
  • andrew andrew Now 100%

    Hilarious that Nadu, designed for Commander but released in a Modern set, is now banned in Commander too (after it's collateral damage in Modern).

    Kinda do not agree with the fast mana bans :-/ I understand their reasoning but I haven't thought they were banworthy at all.

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  • I got a replica Nalathni Dragon from Dragon Con Swag and Seek!
  • andrew andrew Now 100%

    This is so cool, thanks for sharing!

    Do you have any more details on it? Was it just printed by another attendee (presumably Brothers Wilmot 😜) or is this an official wotc reprint?

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  • [DSK] Withering Torment
  • andrew andrew Now 100%

    Wow this feels like a pretty significant color pie break. I realize they’ve printed black enchantment removal a few times before (Feed the Swarm) but this is an instant and seems like they’re just shifting to giving this to black now. Seems like kind of a shame to me.

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  • [DSK] Fear of Being Hunted
  • andrew andrew Now 100%

    Wow that is some freaky looking artwork

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  • The Nadu Situation – Mark Rosewater on Tumblr
  • andrew andrew Now 100%

    You’re absolutely right and Mark’s straw man arguments like that are pretty frustrating. I have the same meaning as you when I say stop designing for Commander as I’m sure the vast majority of others do. I don’t know if he’s being intentionally dishonest or if he just doesn’t get it still but it is 100% stop printing overstatted Commander cards that warp eternal formats and these ability soup engines-and-payoffs.

    Re: playtesting I wish they would come out and say what their playtesting process is. How many people are in each group, how long do cards get active testing, etc. Barring those details I kind of disagree that they can’t do more and while they definitely cannot catch everything, their process should be sufficient to not let a Nadu get by.

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  • August 26, 2024, Banned and Restricted Announcement
  • andrew andrew Now 100%

    Yeah that's a good point, I guess since it was admittedly for Commander they were find letting it leave the 60 card formats.

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  • On Banning Nadu, Winged Wisdom in Modern
  • andrew andrew Now 100%

    Exactly, the fact that "interacts with 0-mana abilities" isn't on a list of mandatory checks is just crazy to me. It just signals that they don't have any kind of process/infrastructure in place to help them see these things.

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  • August 26, 2024, Banned and Restricted Announcement
  • andrew andrew Now 100%

    Great updates all around, kudos to Wizards for doing what needed to be done. Good changes to timing too.

    I'm shocked they banned Nadu instead of some bad half-measure like Shuko though.

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  • On Banning Nadu, Winged Wisdom in Modern
  • andrew andrew Now 100%

    I appreciate them writing this and taking it on the chin here but honestly there is so much in here that's pretty damning about their design process. Nadu was a massive mistake but one that seems negligibly correctable.

    Mistake 1: not enough playtesting!

    Majors describes the testing they did. He cites no actual numbers or anything but I think that makes it pretty clear how deficient it is/was:

    For both Modern Horizons 2 and Modern Horizons 3, we brought in a small group of contractors and worked on the set in a dedicated sprint as a collaboration between that group and a small number of play designers. The playtesting time is more dense, as the group is singularly focused on the set without other responsibilities, but shorter in terms of weeks.

    Emphasis mine. I would wager that this is probably 2-3 contractors who played for probably a few weeks with the people who designed the set, a group who is obviously stuck in groupthink and can't see differently. There's no wonder they miss issues like this.

    Mistake 2: changing cards again without testing

    Again we have a card that was changed at the last minute and shipped as-is.

    I missed the interaction with zero-mana abilities that are so problematic. The last round of folks who were shown the card in the building missed it too. We didn't playtest with Nadu's final iteration, as we were too far along in the process, and it shipped as-is.

    How many times does this need to bite them before they just actually playtest every single text change? It's crazy to me.

    Mistake 3: no automatic flags for certain high-risk abilities

    They all missed the interaction with 0-mana abilities, OK fine. But why is there no automatic flag for high risk abilities? Off the top of my head:

    • unbounded triggers
    • triggers that draw you cards
    • triggers that put cards directly into play
    • triggers that occur whenever the permanent is targeted
    • triggers that give things to all of your creatures

    Original Nadu had every one of these, and there are no doubt many many more things that should automatically create a higher scrutiny/testing regimen. They added the 2-times-per-turn cap at the last minute but removed the by-an-opponent limiter!

    Software can easily flag cards that should be tested more fully, or recommend problematic interactions. They don't seem to be doing this at all, instead just accepting a certain % of failure/risk. This is so preventable.

    Mistake 4: putting Commander cards in Modern sets

    This one is a personal pet peeve of mine and really irritates me more than everything else. This card was designed specifically for Commander yet it went into a set ostensibly for Modern/Legacy.

    In one of these meetings, there was a great deal of concern raised by Nadu's flash-granting ability for Commander play. After removing the ability, it wasn't clear that the card would have an audience or a home, something that is important for every card we make. Ultimately, my intention was to create a build-around aimed at Commander play, which resulted in the final text.

    If the card is for Commander, put it into a Commander set! This is also extremely damning from a design perspective--they removed the flash ability and then didn't think the card would be played at all!

    So much of this seems to be preventable with better processes or using technology in even basic ways, ways they are no doubt not even close to taking advantage of. It's a shame because these sets could be better and the playerbase wouldn't have months of crap like this, or a Pro Tour absolutely ruined by a preventable card.

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  • [MB2] Oracle of the Alpha (acorn stamp/silver border legality)
  • andrew andrew Now 100%

    Is there any chance at all they print tokens for the power nine because of this?

    3
  • [MB2] Urza, Lord High Artificer (future border)
  • andrew andrew Now 100%

    Wow it’s the art from the Urza Vanguard card!

    Would love to see this in a retro frame 😫

    1
  • [Wizards rebalanced 3 cards in Historic](https://mtgzone.com/post/824814) effective tomorrow, all in RW energy and related decks: * Galvanic Discharge now only gives you 2 energy * Guide of Souls now requires 4 energy to get the counters/flying * Ocelot Pride now costs 1W In response to the last Arena Champs: "Making up 58% of the field at the most recent Arena Championship 6, Boros Energy demonstrated its power at one of the highest levels of competitive play."

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    magic.wizards.com

    In this edition: * Bloomburrow Is Out, and Quick Draft Opens Friday * This Weekend: August Qualifier Weekend * The Fur Flies August 17–18 in Arena Open: Bloomburrow * Earn a Bloomburrow Mythic Pack Playing Standard Events at WPN Stores * Historic Rebalance Announcement * Event Schedule

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    Kumena, Tyrant of Orazca by Chun Lo
  • andrew andrew Now 100%

    Interesting that the art had all blue background glyphs but the finished card made it Green/Blue. I wonder if at the time of the art prompt Kumena was only supposed to be blue?

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  • Eternal Weekend Returns in 2024!
  • andrew andrew Now 100%

    Love the optimism! I for sure will hit my classic 1-3 drop but I'll definitely be playing in this. I wish that card was for everyone on entry, though I'll also never not use the DiTerlizzi original.

    Hopefully Grief and/or Psychic Frog eat a ban before November.

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  • Rules Change To Precombat and Postcombat Main Phases
  • andrew andrew Now 100%

    Oh cool, I’m glad they did for all the people who like playing with him. Good job by the RC.

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  • Macabre Waltz by Jim Murray
  • andrew andrew Now 100%

    Wow I don’t think I’ve ever actually looked at that art before but yeah dang, thats up there.

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  • Macabre Waltz by Jim Murray
  • andrew andrew Now 100%

    Probably one of the most horrific card arts ever, still can’t believe this made it onto a card but really glad we get them every once in a while.

    Ad Nauseam is another I think of when I’m thinking of gruesome cards.

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  • Rules Change To Precombat and Postcombat Main Phases
  • andrew andrew Now 100%

    tl;dr Neheb the Eternal is nerfed. Anything that just says “postcombat main phase” now only refers to the “second main phase” so if you have something creating more then it won’t keep triggering.

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  • Avalanche Riders by Edward P. Beard, Jr.
  • andrew andrew Now 100%

    Darwin Kastle!

    I love this card and played it nonstop during Urza’s block in Ponza.

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  • http://mtgart.auction/LEAplains286

    cross-posted from: https://mtgzone.com/post/727513 > Sorry for the private Facebook group post but this was the only place I could find with info on the sale. > > Pretty crazy bidding and a price indicative of just how much the Magic art market has grown. > > ![](https://mtgzone.com/pictrs/image/2027d3d1-98e4-41ef-a345-d3184f241ee6.jpeg) > > ![](https://mtgzone.com/pictrs/image/ebe411bb-8787-423b-8c34-e23008d51b1e.jpeg)

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    http://mtgart.auction/LEAplains286

    Sorry for the private Facebook group post but this was the only place I could find with info on the sale. Pretty crazy bidding and a price indicative of just how much the Magic art market has grown. ![](https://mtgzone.com/pictrs/image/2027d3d1-98e4-41ef-a345-d3184f241ee6.jpeg) ![](https://mtgzone.com/pictrs/image/ebe411bb-8787-423b-8c34-e23008d51b1e.jpeg)

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    Seems like an amazing card for Tron or decks running Urza’s Saga or that can support the colorless cost. Pain lands seem more useful too. Crazy efficiency here.

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    Merfolk get a new Magus of the Moon!

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    cardboardbythenumbers.com

    cross-posted from [/c/finance](https://mtgzone.com/post/593814)

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    Spree (Choose one or more additional costs.) + {2}: Search your library for a card, then shuffle and put that card on top. + {B}{B} - Target player draws three cards and loses 3 life.

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    directory.libsyn.com

    This week on Limited Resources Marshall and Luis go over the big picture archetypes in MKM from top to bottom. The white decks are winning more than anything else, but the overall archetype scheme is more closely packed than you may assume. The guys also do two crack-a-packs as well as some discussion around morphs vs disguised creatures. Enjoy!

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    Bo1: https://mtgazone.com/timeless-bo1-metagame-tier-list/ Bo3: https://mtgazone.com/timeless-bo3-metagame-tier-list/ Major updates following the release of MKM include the new bogeyman, [[Show and Tell]], and the surveil lands.

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    https://articles.starcitygames.com/magic-the-gathering/overperformers-and-underperformers-of-murders-at-karlov-manor-limited-mtg/

    Under-performers: * [[Demand Answers]] * [[Hustle // Bustle]] * [[Due Diligence]] * [[Thinking Cap]] * [[Murder]] Over-performers: * [[Museum Nightwatch]] * [[Extract a Confession]] * [[Snarling Gorehound]] * [[Goblin Maskmaker]] * [[A Killer Among Us]] * [[Reasonable Doubt]]

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    https://www.amazon.com/gp/product/0593577736

    Not exactly MTG but a pretty random related product coming soon for those into mysticism/oracle cards: > From the team behind _The Dungeons & Dragons Tarot Deck_ comes this officially licensed oracle deck comprising 52 all-new illustrations that celebrate the characters, creatures, and lore of the world’s largest trading card game. > > Inspired by Theros, the plane where monsters prevail, mortals endure, and heroes ascend, this Magic: The Gathering-themed deck features exclusive art of Jace, the Planeswalker; Hythonia, the legendary gorgon; and well-known creatures such as the Pegasus, Chimera, Sirens, and more.

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    ::: spoiler Spoiler! Seth Mansfield playing RB Vampires beat 2023 player of the year, Simon Nielsen, on Boros Heroic 3-1 in the finals. Simon Nielsen’s 4th (!!) top 8 at a major event in the last year! 3 PT top 8s and top 8 at Worlds. Amazing year for him! Direct link the the VOD of the finals: https://www.twitch.tv/videos/2073420586?t=05h22m30s :::

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    www.magic.gg

    The first Pro Tour of the 2024 season takes place February 23-25 at MagicCon: Chicago. * On Friday and Saturday—February 23 and 24—broadcast begins at 12 p.m. ET (6 p.m. CET // 2 a.m. JST 2/23–24) with three rounds of Murders at Karlov Manor Draft followed by five rounds of Pioneer Constructed. * On Sunday, February 25 for the Top 8 playoff, broadcast begins at 11 a.m. ET (5 p.m. CEST // 1 a.m. JST 2/26) with all four quarterfinal matches, followed by semifinals matches then the finals of Pro Tour Murders at Karlov Manor. Play on Friday and Saturday starts at 9 a.m. CT on-site, but broadcast begins at 11 a.m. CT (12 p.m. ET) with a featured drafter to follow into their Round 1 gameplay. They're going to catch up with coverage to reduce downtime. The Sunday Top 8 playoff broadcast begins at 10 a.m. CT (11 a.m. ET) showing a full quarterfinal match and then as many games from other quarterfinal matches as possible, moving on to a full semifinal match (and as much of the remaining semifinals match) then the complete finals.

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    andrew Now
    189 323

    Andrew

    andrew@ mtgzone.com
    • Admin @ mtgzone.com, a Magic: the Gathering community
    • More at andrewgioia.com
    • Playing and collecting MTG since Mirage!
    • I ♥️ Legacy Lands, Premodern Parfait Oath, Modern Amulet Titan, and elf tribal