Has anyone had luck upgrading a project from 4.0 to 4.1?
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearMA
    max1mum_d3ath
    Now 100%

    I ended up resolving this by manually editing the scene files and removing references to PackedScenes in certain scripts. I had seen mention of 4.x having issues with cyclically referenced scenes, so that's likely the issue.

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  • Has anyone had luck upgrading a project from 4.0 to 4.1?
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearMA
    max1mum_d3ath
    Now 100%

    It shouldn't be too difficult to redo, especially if I use the original tscn content for reference. It's the main menu UI and the only error I saw was related to textures I'm using for the buttons. I have a sneaking suspicion that it could be the TextureAtlas I created for the UI. I hadn't thought of launching from command line, that's a good idea!

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  • I have a simple GUI app I made in 4.0.3 and I have tried upgrading it to 4.1 but there always seems to be a scene that it says is corrupted. I have tried the upgrade a couple times and there's always one scene that doesn't work but the others will sometimes work and sometimes not. Fixes I've tried: - Deleting .godot directory before upgrading/re-importing - Manually removing references to external resources that caused errors (textures) in the scene file - Re-importing textures Any other ideas would be appreciated. It's not detrimental but I'd really like to make use of the exported Arrays of custom types.

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    "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearMA
    Now
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    max1mum_d3ath

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