The lemmy.world bubble is back
  • necropola necropola Now 100%

    OK, then I just wait and stop using this account until such feature gets implemented. Deletion is not an option as it would also delete all posts/comments. At least local ones, maybe even posts/comments on other instances. Dunno, if the User/Delete Activity is propagated to other instances (yet).

    Bye and Thanks for all your hard work!

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  • The lemmy.world bubble is back
  • necropola necropola Now 100%

    No, I meant lock as in disable login, remove email address, 2FA and freeze all content. This feature might not yet exist in lemmy but it probably should be implemented. Apart from a user leaving this might actually be required to properly handle a user passing away.

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  • The lemmy.world bubble is back
  • necropola necropola Now 100%

    Lock this account here, I mean.

    @necropola@lemmy.world

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  • The lemmy.world bubble is back
  • necropola necropola Now 100%

    I thought beehaw.org defederating from us would not affect post/comments on shared source instances, e. g. lemmy.wtf, which is neither defederated from beehaw.org nor us:

    https://lemmy.world/post/149743

    Why do I see posts/comments from beehaw users on communities outside lemmy.world and beehaw.org?

    That's because the "true" version of those posts is outside beehaw. So we get updates from those posts. And lemmy.world didn't defederate beehaw, so posts/comments from beehaw users can still come to versions hosted on lemmy.world.


    https://codeberg.org/fediverse/fep/src/branch/main/fep/1b12/fep-1b12.md#the-announce-activity

    After the group successfully verifies and wraps the received activity, it sends it to the inboxes of its followers. Followers then use the outer Announce activity to verify that the content was really approved by the group. After this step the Announce can be discarded and only the inner activity shown to users.


    Cloudflare Challenge?

    Since lemmy.world is now behind Cloudflare, is it possible that federation is hit by Cloudflare Challenges as described here?

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  • The lemmy.world bubble is back
  • necropola necropola Now 100%
    No federation from source to lemmy.world

    No federation from lemmy.world to source

    Note that I pulled my post to the source instance by searching for it from there, but updates/edits are still not federated. This post also has a reply from a lemmy.zip user which hasn't been federated to lemmy.world yet.

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  • For the past days I've noticed that posts/comments I make on my `lemmy.world` account are not (or rather very slowly, if ever) federated to the source instance of the community and post/comments that are on the source are not (or rather very slowly, if ever) federated to the local copy on `lemmy.world`. The result is again (as it was before `0.18.1`) that `lemmy.world` users are living in a bubble in which they see each othery posts/comments but nobody else does. Is this a known issues and is this going to be addressed?

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    Did you do the new Fractal 100CM? What are your thoughts?
  • necropola necropola Now 100%

    Rubi just announced some changes that will go live when SotO is released. Apparently ArenaNet doubles down on disabling core mechanics (dodge or block damage) in this fractal.

    https://en-forum.guildwars2.com/topic/134453-updates-coming-to-silent-surf-august-22/#comment-1951064

    Hi all, I want to let you know that we've been reading your feedback about Silent Surf and have some updates incoming.

    As you can imagine we are all heads down on the final stretch before Secrets of the Obscure launches on August 22--only four more weeks! Our next full build is scheduled to ship then, so we'll include these updates with that.

    For now though, I have an early look at the update notes for Silent Surf so you can see what the team is working on:

    Bug Fixes

    • Fixed an issue that caused Captain Thess to have an incorrect effect icon during the third encounter.
    • Fixed an issue that prevented Aspects from applying Extreme Vulnerability on Challenge mode when striking with Dread Visage.
    • Fixed an issue that allowed players to bypass World Cleaver.
    • Fixed an issue that could cause the final boss to focus on attacking pets more than intended.
    • Fixed an issue in which the Peace and Quiet achievement did not require Master tier, causing it to be inconsistent with the achievement description. -Fixed an inconsistency with other Challenge mode encounters in fractals so defeated players can now be revived during the final encounter.
    • Fixed an issue that allowed Frightening Speed to be blocked.
    • Fixed a timing issue in the Challenge mode version of Dread Visage's large-eye warning effect that prevented it from detonating at the same time as the smaller eyes.
    • Fixed an issue that could cause an Aspect to return to the main platform during World Cleaver without selecting a new target for Phantasmagoria.
    • Fixed multiple issues with phase transitions and the synchronization of Dread Visage attacks:
      • The final boss and the Aspects no longer gain alacrity, regeneration, or quickness from boon-stealing attacks.
      • Sugar Rush has been removed from the list of Mistlock Instabilities for Silent Surf.

    Other Updates

    • The final boss's health has been reduced on Challenge mode.
    • All checkpoints now require only two players regardless of fractal tier.
    • In addition to Sugar Rush, the following instabilities have been removed from Silent Surf: Mists Convergence and Toxic Sickness.

    As always, thanks for your constructive feedback and keep it coming!

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  • After the Dragon Cycle
  • necropola necropola Now 100%

    @meldrik@lemmy.wtf Duplicate. Already in SotO Megathread.

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  • (Weekly) Four Winds Festivities - Sun-Grown Weapon Skins
  • necropola necropola Now 100%

    This is weird (the additional points from Annuals, I mean).

    I finished (Annual) For Winds Customs for the first skin at around 100/200 of the weekly progress after about 4 days of doing little more than completing the festival dailies.

    ... which meant I needed to get 100 more points in the remaining 2 days of the first (shorter) week. And this was a surprise to me, since I was actually expecting to be on track for the weekly when doing a bit more than the dailies every day.

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  • (Weekly) Four Winds Festivities - Sun-Grown Weapon Skins
  • necropola necropola Now 100%

    I thought Griffon Adventures do not count for the weekly?

    Anyway, without Blitz you'll need to complete 200 / 3 = 67 activities per week or rather 9.5 (11) Time Trials per day, if you actually do this every day (first festival week not even has 6 full days). Or to put it differently: 3 Time Trials (3 points each) + 1 Blitz (10 points) per day only gets you to 133 points in 7 days (154, if you also do the Skiff Trial).

    The Dragonbash Time Trail (Roller Beetle) grants 5 points and the Dragon Arena (which you can do whenever you want) grants 5 points per boss = 25 points for a full clear. So I would argue that this weekly is a lot faster and less tedious, e. g. 1 Time Trial (5 points) + 1 Full Dragon Arena (25 points) per day gets you to 210 points in 7 days.

    I think the fastest way to get to 200 points at the current festival is to find an empty Queen's Gauntlet Ring and beat an easy opponent (10 seconds) over and over again for 3 points each. (And don't do this on a Mechanist, since your Mech will despawn at the end of each fight.)

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  • [Meme] What feature would you like to see in game?
  • necropola necropola Now 100%

    I'd love that, too. At least let us apply dyes. And I'm actually surprised that ANet hasn't yet put Mech Skins in the gem store which have dye channels ...

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  • (Weekly) Four Winds Festivities - Sun-Grown Weapon Skins
  • necropola necropola Now 100%

    A bit more points per activity, a bit less waiting and maybe a bit more variety would be nice. It's kinda odd that the fact that this year's weapon skins look nice (at least I like them) increases the risk of me getting Festival Fatigue.

    I still remember how exciting I found festivals in the early days, but this is sadly long over. Now I find myself hoping for boring skins so that I feel I'm done after completing Annual Customs. I know this sounds weird, but that's actually how I feel.

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  • https://wiki.guildwars2.com/wiki/(Weekly)_Four_Winds_Festivities

    How much time does **ArenaNet** expect us to spend on **Festival Activities** in a week? This year's main incentive are probably the additional [Sun-Grown Weapon (Skins)](https://wiki.guildwars2.com/wiki/Sun-Grown_weapons). I finished [(Annual) For Winds Customs](https://wiki.guildwars2.com/wiki/Four_Winds_Customs) for the first skin at around 100/200 of the weekly progress after about 4 days of doing little more than completing the festival dailies. From there on it gets pretty tedious to get more skins, but you can only get 1 annual + 3 (or 4, ouch!) weekly chests anyway this year. Then why make it so time-consuming (and boring) to get them? I'm going to get a few (probably 3, e. g. Longbow, Greatsword and Hammer) for my Ranger to complement the look of his [Back item](https://wiki.guildwars2.com/wiki/The_Wayfarer%27s_Henge). So, how many skins are you planning to get this year?

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    Patch Notes 18.07.23
  • necropola necropola Now 100%

    MightyTeapot's July 18th Balance Patch Analysis

    MightyTeapot's July 18th Balance Patch Analysis

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  • [Meme] What feature would you like to see in game?
  • necropola necropola Now 100%

    Allow to persistently order or at least lock the slots of the character select screen.

    6
  • Additional relic info from Rubi - updated
  • necropola necropola Now 100%

    These were all pretty obvious questions and Rubi (ArenaNet) already needed to pull the "special case" argument with +25% run speed being a stat increase. But this is only one topic with a weird “We're making it up as we go" vibe. Legendary Relics being another of course.

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  • Additional relic info from Rubi - updated
  • necropola necropola Now 100%

    In cases like this, we’ll be making sure that runes with duplicate 1-5 bonuses have unique 6 slot stats. In this example, 25% movement speed will count as a stat increase and will be seen on a handful of rune 6 pieces.

    Consistently inconsistent. As we know it. And it's obvious that the whole system is far from being thought through.


    Unique 2 and 4 slot bonuses will become raw stats. (Boon and condition duration increases are not considered unique and will not be removed from runes.)

    So my beloved Runes of the Traveler are unchanged and I get to equip a Relic on top of it. Deal!

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  • Relics Bring New Equipment to Guild Wars 2: Secrets of the Obscure – GuildWars2.com
  • necropola necropola Now 100%

    GW1 had way fewer attributes to spend points on, but if you did, you would increase the damage and crit chance of certain weapons or the power (damage, healing, duration, ...) of certain abilities. What I was mainly referring to (and what I would like in GW2, too) was the principle of freely spending a budget (with increasing cost) on attributes which improve certain offensive or defensive abilities. Anytime you want outside of combat.

    GW1 also has/had Runes and Insignias which require(d) (perfect) salavage kits to move around and hence are/were less flexible. But this has/had less impact on your build than the distribution of attribute points.

    Originally GW2's trait system also had stat increases baked in, but this was later removed and more attributes (precision, ferocity, concentration, expertise) have been added.

    So why not replace Stat Sets, Runes and Sigils as they are now with freely distributable attribute points and let Relics and whatever the successor of Sigils will be have unique (not stat-related) effects?

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  • Relics Bring New Equipment to Guild Wars 2: Secrets of the Obscure – GuildWars2.com
  • necropola necropola Now 100%

    ... or Guild Wars Reloaded, since GW1 already had that system.

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  • Relics Bring New Equipment to Guild Wars 2: Secrets of the Obscure – GuildWars2.com
  • necropola necropola Now 80%

    Or imagine gear just had attribute points (item budget) which you could spend on stats as you like. Obviously this would invalidate stat sets (pseudo content) entirely and stat swapping on legendary gear, too. But why not let the majority of players enjoy the build craft meta game instead of just a tiny fraction which has full legendary gear, runes and sigils?

    I mean with a large enough set of (Viper, Celestial, Marauder, Berrserker/Assassin) account bound armor, weapons and trinkets (maybe a few legendary ones) you can mix and match the optimal stat set for pretty much any open world build anyway. But it is very tedious and no fun.

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  • Relics Bring New Equipment to Guild Wars 2: Secrets of the Obscure – GuildWars2.com
  • necropola necropola Now 100%

    Not sure how I feel about this. Another system coming to the game (did anybody ask for this?) and it does not seem like ArenaNet has fully thought it through one month before it goes live.

    I was hoping for a change that makes gearing for different/multiple builds more accessible.

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  • Lord Hizen - The Silent Surf 100 CM Solo
  • necropola necropola Now 100%

    What do we see at 33% when Lord Hizen uses the Grappling Hook Hideout for the second time? Did Ellen KIel think he needed some movivational speech before coming back to the fight?

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  • youtu.be

    #### Even more single player content? > [Challenge Mode section of GuildJen's Silent Surf Fractal Guide](https://guildjen.com/silent-surf-fractal-guide/#Challenge_Mode) And here is **MightyTeapot's** video of the fight/kill for comparison. We all love playing ***circus horse simulator***, right? And maybe the [Axe Skin](https://wiki-en.guildwars2.com/wiki/Last_Words_(skin)) (reward) is just a placeholder. [![](https://i.ytimg.com/vi/UcCdtTOYzZo/maxresdefault.jpg)](https://youtu.be/UcCdtTOYzZo)

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    www.youtube.com

    Latest Episode in **Boots's** Quest to get **at least top 500** in every **Adventure** in the game. Video URL with Playlist for your convenience. Enjoy!

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    #### Screenshot of the Month - Entry for July 2023 ##### *Plains of Ashford - A Land Restored* This zone always gives me [Pre-Searing](https://wiki.guildwars.com/wiki/Ascalon_(pre-Searing)) vibes. - [🎵 A Land Restored - GW2 OST](https://youtu.be/gRcKgiO2KVg) - [🎵 Autumn in Ascalon - GW1 OST](https://youtu.be/kihwiVuahrg)

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    www.youtube.com

    Latest Episode in **Boots's** Quest to get **at least top 500** in every **Adventure** in the game. Video URL with Playlist for your convenience. Enjoy!

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    0

    #### Security and Performance Improvements https://join-lemmy.org/news/2023-07-11_-_Lemmy_Release_v0.18.2 **Latest Backend (BE) Release ~~Candidate (RC)~~** - Latest Release ~~Candidate~~: https://github.com/LemmyNet/lemmy/releases/tag/0.18.2 - Compare with previous Release: https://github.com/LemmyNet/lemmy/compare/0.18.1...0.18.2 - Compare with [release/v0.18](https://github.com/LemmyNet/lemmy/tree/release/v0.18): https://github.com/LemmyNet/lemmy/compare/0.18.2...release/v0.18 **Latest Frontend (UI) Release ~~Candidate (RC)~~** - Latest Release ~~Candidate~~: https://github.com/LemmyNet/lemmy-ui/releases/tag/0.18.2 - Compare with previous Release: https://github.com/LemmyNet/lemmy-ui/compare/0.18.1...0.18.2 - Compare with [release/v0.18](https://github.com/LemmyNet/lemmy-ui/tree/release/v0.18): https://github.com/LemmyNet/lemmy-ui/compare/0.18.2...release/v0.18

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    youtu.be

    Updates to the **Specter** and **Scourge** builds postponed after the July 18th patch for obvious reasons.

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    metabattle.com

    cross-posted from: https://kbin.social/m/guildwars2/t/132649 > Hey all, Metabattle has put the finishing touches on our guide to the new fractal: > > As usual, we've tried to pack in as much detail as possible, and it joins our ever-growing guides sections that now cover [PvE](https://metabattle.com/wiki/PvE_Guides), [PvP](https://metabattle.com/wiki/PvP_Guides) and [WvW](https://metabattle.com/wiki/WvW_Guides)! > > The guide will also be updated to include CM mechanics when that arrives. > > (posted over here on kbin with permission from the original poster on the bad site)

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    https://media.tenor.com/9jF-BsPv3UIAAAAi/sad-panda.gif

    I have to go through the "forgot password" procedure **everrytime** I'm relogging, i. e. after deleting the `lemmy.world` site data in my browser. I can use (enter and verify) the same password without problems, but a normal login is curently not possible. **Update:** I was able to login now. Did not change anything on my side. It just suddenly worked. Fingers crossed.

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    youtu.be

    cross-posted from: https://lemmy.world/post/712397 At least according to **Lord Hizen** ... Haha! ![](https://i.ytimg.com/vi/tbhv4xMqRMQ/maxresdefault.jpg) - So, who -- apart from the *Overlord* -- has played the new Fractal already? - Was it fun?

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    ~~Not too long now until~~ `lemmy-0.18.1` gets released ... and it has support for **Captchas** restored. **Latest Backend (BE) Release ~~Candidate (RC)~~** - Latest RC: https://github.com/LemmyNet/lemmy/releases/tag/0.18.1 - Compare with previous Release: https://github.com/LemmyNet/lemmy/compare/0.18.0...0.18.1 - Compare with `main`: https://github.com/LemmyNet/lemmy/compare/0.18.1...main **Latest Frontend (UI) Release ~~Candidate (RC)~~** - Latest RC: https://github.com/LemmyNet/lemmy-ui/releases/tag/0.18.1 - Compare with previous Release: https://github.com/LemmyNet/lemmy-ui/compare/0.18.0...0.18.1 - Compare with `main`: https://github.com/LemmyNet/lemmy-ui/compare/0.18.1...main **Notes:** - Both the Backend as well as the Frontend have a rather convoluted commit history (UI much worse than BE). It almost looks like `git rebase` does not exist.

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    I'm noticing that new posts, comments and especially updates to posts and comments and votes are not pushed to the origin of communities which `lemmy.world` users have subscribed to. Or at least it takes many (>> 10) hours. Just pick a random community that is not local to `lemmy.world` and compare the local copy with the origin. I would be surprised, if you don't find tons of comments from `lemmy.world` users which have not been pushed yet. The result is a **`lemmy.world` bubble** in which `lemmy.world` users see posts and comments from each other but nobody else does. - Did anybody else notice this? - What is causing this? - How can it be fixed?

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    Not too long now until `lemmy-0.18.0` gets released. Looks like **Captchas** have been restored after they been initially removed from `0.18.X` and then removed again. It's getting funny! **Latest Backend (BE) Release Candidate (RC)** - Latest RC: https://github.com/LemmyNet/lemmy/releases/tag/0.18.0-rc.8 - Compare with previous RC: https://github.com/LemmyNet/lemmy/compare/0.18.0-rc.6...0.18.0-rc.8 - Compare with `main`: https://github.com/LemmyNet/lemmy/compare/0.18.0-rc.8...main **Latest Frontend (UI) Release Candidate (RC)** - Latest RC: https://github.com/LemmyNet/lemmy-ui/releases/tag/0.18.0-rc.8 - Compare with previous RC: https://github.com/LemmyNet/lemmy-ui/compare/0.18.0-rc.7...0.18.0-rc.8 - Compare with `main`: https://github.com/LemmyNet/lemmy-ui/compare/0.18.0-rc.8...main **TL;DR: `lemmy-0.18.0` has been released without support for Captchas 💣**

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    It might be a good idea to have a **Mastodon Account** for the `lemmy.wtf` instance. Especially in case the lemmy instance goes down (like now).

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    Does anybody know why and when thumbnails for YouTube videos are shown or not? It appears to depend on the lemmy instance the posts are served from: **Without Thumbnails** - https://lemmy.world/c/guildwars2@lemmy.wtf - https://lemmy.wtf/c/guildwars2 **With Thumbnails** - https://feddit.de/c/guildwars2@lemmy.wtf - https://lemm.ee/c/guildwars2@lemmy.wtf **Update:** It's not only YT thumbnails which aren't shown. This is your post about the free 24 slot bag as shown on `lemmy.wtf` (without thumbnail), `lemmy.world` (without thumbnail) and `feddit.de` (with thumbnail): - https://lemmy.wtf/post/452 - https://lemmy.world/post/78622 - https://feddit.de/post/809185

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    youtu.be

    cross-posted from: https://lemmy.world/post/259796 **Part 2/3 - Medium Armor Professions** - [GW2Wiki - Upcoming changes and features / 2023-06-27](https://wiki.guildwars2.com/wiki/Upcoming_changes_and_features/2023-06-27) - [GW2Forum - June 27 Balance Update Preview](https://en-forum.guildwars2.com/topic/131631-june-27-balance-update-preview/)

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    youtu.be

    cross-posted from: https://lemmy.world/post/259806 **Part 1/3 - Light Armor Professions** - [GW2Wiki - Upcoming changes and features / 2023-06-27](https://wiki.guildwars2.com/wiki/Upcoming_changes_and_features/2023-06-27) - [GW2Forum - June 27 Balance Update Preview](https://en-forum.guildwars2.com/topic/131631-june-27-balance-update-preview/)

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    www.youtube.com

    cross-posted from: https://lemmy.world/post/259806 **Part 1/3 - Light Armor Professions** - [ArenaNet Twitch Stream with Cal Cohen and Roy Marks](https://www.twitch.tv/videos/1842006044?t=00h10m00s) - [GW2Wiki - Upcoming changes and features / 2023-06-27](https://wiki.guildwars2.com/wiki/Upcoming_changes_and_features/2023-06-27) - [GW2Forum - June 27 Balance Update Preview](https://en-forum.guildwars2.com/topic/131631-june-27-balance-update-preview/)

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    necropola Now
    26 148

    Necropola❌

    necropola@ lemmy.world