"Let's see Paul Allen's Fallout"
  • setsneedtofeed setsneedtofeed Now 100%

    I can’t get a handle on the gameplay. It is kind of broken in turn based mode, which is a shame because I’m not good at real time tactics mode.

    I’ve only gotten through like half the game, and that was after a lot of struggle.

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  • "Let's see Paul Allen's Fallout"
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    Designing coherent spaces is useful for game world designers to think about, but it could have been 5 minutes long and gotten the point across.

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  • "Let's see Paul Allen's Fallout"
  • setsneedtofeed setsneedtofeed Now 100%

    Both games do environmental storytelling, but with vastly different goals.

    Obsidian approach is very constantly supporting a consistent tone and overarching setting. It is more desolate and feels more desolate because that’s what a lot of these in-between little areas are supposed to be. But the details in each area that are there so tell a story about what the area is like and how it function, they give a history to what you are seeing but it often isn’t over the top and full of little cute mini-stories you can follow. It isn’t bad storytelling, it’s telling a story you’re not into.

    The Bethesda approach is often much more varied. Each settlement or location can have all these environmental stories, often will little miniature running plots. The variety extends to tone, and type of story. This does come at the expense of some coherence if you step back and start putting a critical eye to everything as a whole.

    They are trying to give players different experiences. FNV a player can travel through a bleak desert, maybe only with hostile encounters as the Jungle Jangle radio plays until they finally hit a settlement and it feels like an actual refuge from the sun and rad scorpions to the player. The desolation builds that. Fallout 3 and especially 4 don’t want the player getting bored, so there is something interesting and different every ten feet to check out.

    I suppose it says a lot about me that my Fallout 4 modlist turns the world into an extremely dangerous, ghoul filled place with dark nights, and rad storms. All of which makes travel on the overworld terrifying, and settlements feel extra secure in contrast.

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  • Tabletop gaming is gaming, right? I make Gaslands cars. Here's my hand painted Akira themed car!
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    I have a lot of left over hobby kit bits that I pick from. I also buy cheap toys from the dollar store. The Final Faction brand of dollar store toys has been a goldmine, the gun on this car is from that line. I make many other parts out of plasticard sheet and tubes, along with random items like the insides of discarded electronics.

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  • Star Citizen costs exceed Cyberpunk 2077, GTA 5, and RDR2 combined
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    Oh as a consumer I, personally, am not touching this thing with a ten foot pole.

    I think the people who do continue to fund this thing are sucked in by the dream of what it could be and have developed a kind of personal ownership of the project in their heads. They are psychologically invested in seeing it succeed and you can’t convince them it’s never going to. And the developers are cynically sucking money out of them like cult leaders.

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  • Star Citizen costs exceed Cyberpunk 2077, GTA 5, and RDR2 combined
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    Well, you’re shifting from a fan POV to a developer POV here.

    From the developer POV, it’s not wasted time. They are getting a constant stream of money. As long as they can tread water and make their motion look like progress they have an endless source of income.

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  • Star Citizen costs exceed Cyberpunk 2077, GTA 5, and RDR2 combined
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    Its supporters bounce between “It’s already out!” and “Developing such a huge game takes time.” depending on which stance is more convenient in an argument.

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  • Star Citizen costs exceed Cyberpunk 2077, GTA 5, and RDR2 combined
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    I dunno, seems incredibly competent to me.

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  • Star Citizen costs exceed Cyberpunk 2077, GTA 5, and RDR2 combined
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    It’s a different kind of beast.

    NMS released. They put it in a box and said “This is the finished game”. It was then torn to shreds and the long road of updates was a redemption story for an already released product.

    Star Citizen will NEVER be done. It will always exist in some weird development alpha-beta limbo. It’s never going to go on Steam or shelves as a finished product. This allows the developers cover to always say the game is in development as a shield against any and all criticism. From their perspective it’s kind of perfect. Fans throw money at it endlessly and the development never really needs to reach a coherent state of being finished. Why would they ever want to actually release a finished game?

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  • Best Open World games?
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    Do you have a single fact to back that up?

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  • YouTube tests blocking videos unless you disable ad blockers
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    My god, it’s 50% movie/TV ads. The rest is clickbait with thumbnails for idiots.

    Wow. I thought the frontpage was bad back when I made a choice to consciously curate years ago, but I had no idea this is what it turned into.

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  • The end of Reddit? Why the blackout is still going – and what happens next
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    It’s just a small multi-time fee of 500 morbillion dollars, jeez, just pay the redditorino CEO a fair price, you 3rd party bullies.

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  • During the Shutdown War between the alien species known as the Arweli, and the Robot collective known as Groupthink, massive planetwide bombardments occurred. Arweli industrial planets were targeted particularly as a means of slowing their war effort. Several times, Groupthink suicide ships equipped with a preciously irreplaceable drive crystals would jump deep behind the battle lines and into Arweli territory to unleash a planet wide barrage of atomic weaponry faster than the defenses of the planets could react. The resulting devastation of industrial facilities on the surface of these planets released unimaginable amounts of toxic byproducts into the environments. After the war, many species including humans would make expeditions to these dead worlds in pursuit of resources, but would find mutated and degraded offshots of the Arweli species clinging to existence in the ruins.

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    What is your favorites AAA games
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    The Mass Effect series, specifically Mass Effect 2. The atmosphere, the scale, the characters. It's the kind of thing where a AAA budget really bring to life things that AA or indie would have had to cut down.

    Fallout 4. I have a lot of problems with the story, worldbuilding, and endless minor nitpicky complaints about this game. However it is an amazing accomplishment and when it does something right, it does it very right. The game is the foundation of mods that make it amazing, and while the game didn't create the mods, they wouldn't exist without the game. To me Fallout 4 is "I played this game for 800 hours and there's nothing to do!" kind of complaining.

    DOOM (2016). Wow. What a game. It took the mantle of the most iconic FPS in history and made it's mark. DOOM (2016) is to the original DOOM what Fury Road is to Road Warrior. It distilled what everybody liked and remembered (or thought they remembered) from the original and pumped it up to 11 with insane confidence.

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  • what was the last game you beat?
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    The most recently purchased game that I beat (aside from multiplayer only stuff like Deep Rock Galactic) would be Black Mesa. Motivation to see the overhaul of xen at the end of the game really kept me going.

    I recently beat Fallout 1 again, but I was using a high intelligence, high luck gambing critical hit sniper so it was more like an experiment to break the game. I'm in the middle of a 1 intelligence playthrough and its challenging but becoming a bit routine now that I've overcome early hurdles.

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  • Reddit already looks different for me
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    I had multireddits for my subscriptions, but I liked discovering new things. With the extremely amount of trash filtering I did to r/all, it allowed me to discover interesting places I’d have never found on my own.

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  • Microsoft says the 2-3 year development cycles of big-budget games are over
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    There are decades worth of great games already out. People should be open to trying out older games, even if it means slight hurdles in downloading compatibility mods or patches.

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  • YouTube tests blocking videos unless you disable ad blockers
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    I download a lot of videos when I watch on desktop. This gets rid of ads. It also preserves them, since videos can get taken down for very esoteric reasons.

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  • Reddit CEO: We're Sticking With API Changes, Despite Subreddits Going Dark
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    The real fallout will be seeing what the numbers look like after July 1st. When all the third party users are given the unavoidable choice to switch to the official app or not. If engagement goes down then and stay lower, it’s ogre for Reddit.

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  • Redditors Go To War With The Company As It Enforces Eye-Watering Prices For Reddit API
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    I actually ended up getting a really nice and thoughtful gift. (And cookies which I absolutely did not eat.)

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  • scratch-that.org

    If anybody wants to take a look. I put up posts on all kinds of minis stuff, but there is a focus on Oldhammer and scratch building stuff. I just want to show it off. I plan to keep adding and making it a kind of archive for projects that I find very cool. Yes, self promotion. No, I don’t get any money out of it or anything. No ads. I run it at a loss, and all the minis are put up after talking with the creators

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    I like not just CRPG, but specifically scifi and/or post apocalyptic CRPG. I’ve replayed the first two Fallout games umpteeth times. Wasteland 2 and 3, while being tactical CRPGs rather than singular character driven ones are high on my list of great games. But I’m looking to diversify. I know there are many Fallout-likes, but figuring out which are worth my time is difficult. So what have you? UnderRail is always recommended but it also looks kind of impenetrable to understand. ATOMRpg was fun at first when I tried it, but after a while my character simply couldn’t pass any speech checks and I got stuck wandering around the map in frustration. I haven’t tried Encased. Reviews are split, with a lot of critique of the end game. I have no clue if it’s been worked on. Colony Ship looks super interesting but I won’t buy it until it’s done.

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    The Liefeld Colony was one of the earliest independent colonies that cut ties to earth's central government. The colony was dedicated to pushing the limits of genetic modification in humans to create the ultimate in physical power. Over the years, the colony has produced more and more extreme physical advancement among most of the population. Muscles piled atop muscles are the normal physique. There have been downsides. In the quest for this physical advancement, safety, especially relating to mental and intellectual consequences has been ignored. The average Liefeldian lacks the inclination for education, and the systems in place for the youth primarily focus on athletics and martial skills. The colony's main super computer known as I.M.A.G.E. was originally an aid to the scientists running the research, but has slowly turned into the only entity on the colony capable of sustaining genetic augmentation, as well as running all of the utility and infrastructure systems. The material needs of the colony are demanding, and as such many Liefeldians are employed off-world as soldiers, bodyguards, and hired goons all in the service of sending money and resources back home to the colony. Liefeldians have reputations as tenacious and capable fighters, though not to be hired on missions where minimal collateral damage is required. (I hope my reference with these guys is just obvious enough)

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    m.youtube.com

    Tim Cain was the lead on the original Fallout, but also many other well regarded RPGs. He has a channel and I picked a video at random but really suggest watching them all. He has a lot of insights into designing compelling worlds that I think translates well into worldbuilding, especially worldbuilding for the purpose of running a TTRPG.

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    First time I've ever done a low intelligence run in Fallout 1. It's quite challenging!

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    Copplestone Castings sculpts, but the way. Really excellent for people looking for small batches of retro style pewter minis.

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    beehaw.org