Games

https://nitter.poast.org/manfightdragon/status/1841650442570228073

[twitter link](https://x.com/manfightdragon/status/1841650442570228073) Before you could download licenses for everything you owned even without the game being installed. Now you must install a game first before you can get a license for it. This will have major implications for jail breaking.

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Title. I have quite a few on my backlog but I'm always looking for inde recs especially. :)

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www.gamesradar.com

cross-posted from: https://lemm.ee/post/44034839 > Balatro has been nominated for three Golden Joystick Awards 2024! > > You can vote for Balatro in the categories: > * Best Audio Design > * PC Game of the Year > * Best Indie Game > > # Vote NOW!!!!! > Voting is now open: https://www.gamesradar.com/goldenjoystickawards/ > >

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RuneScape was my favorite game of all time when I was a kid. I'd play it for at least 8 hours a day every day, and never get bored. Now, RuneScape is RuneScape 3, terribly infested gambling microtransaction mess that looks like a really bad early access game, or Oldschool RuneScape, which is really fun, but is infested with bots. It's honestly so bad. I tried to play it and it feels so... good, but also low effort. The worst part, however, is the corporate greed. Jagex, the company that developes Runescape, has been sold numerous times. This time, it's owned by some Venture Capital or investment firm, the kind that kills games off to gain their IP and then sell them for huge amounts of money (CVC Capital Partners and Haveli Investments). The first thing they've done is raise the subscription of Runescape to nearly $15, which is truly nuts. This game used to be like $8 a month previously, some are still paying that much.... It's sad to see corporate greed kill such a great game. Idk what to even play now....

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finance.yahoo.com

Tencent would be capped at a 10% stake. The Guillemot family would remain in control, just the way they want it.

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[Starfield steam page](https://store.steampowered.com/app/2721670/Starfield__Shattered_Space/&ved=2ahUKEwimiNqsyfCIAxXV38kDHbq_FuQQjjh6BAgSEAE&usg=AOvVaw1sQimjjbz-yyg6jjcWEflS) for the DLC currently shows eight user review score of 41%, making this one of the worst Bethesda DLC's released of all time. This is so horribly, shockingly bad for Bethesda, because it shows as a gaming company, they are no longer capable of delivering a really good gaming experience as they had in the past. Some of the reviews sum up quite nicely what is wrong with this DLC.... > Less content than any skyrim DLC. Less than The Fallout 4 story DLCs. Doesn't change of the complaints people had with the base game, writing is still at a 4th grade level. > Quick: If you are looking to buy my answer is no, you aren't missing much content. I was really hoping to enjoy this DLC. Took about 4 hours for the main story and maybe 2 more hours to 100% the achievements. These two reviews I think really summed up what Starfield has become, $70 for an AAAA title that has extremely little buy-in from the community, horrifically low amount of replayability and can be breezed through easily. It's mind-boggling to see this

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Game Information -------------------- **Game Title**: Silent Hill 2 **Platforms**: - PlayStation 5 (Oct 8, 2024) - PC (Oct 8, 2024) **Trailers**: - [SILENT HILL 2 | Release Date Trailer (4K:EN/ESRB) | KONAMI](https://www.youtube.com/watch?v=GiLbQVne110) - [SILENT HILL 2 | Gameplay Trailer (4K:EN/ESRB) | KONAMI](https://www.youtube.com/watch?v=-mykHQ_AZuU) - [SILENT HILL 2 - Combat Reveal Trailer (4K:EN/ESRB) | KONAMI](https://www.youtube.com/watch?v=CqUexhXHJI0) **Developer**: Bloober Team **Publisher**: Konami **Review Aggregator**: **[OpenCritic - 88 average - 91% recommended - 34 reviews](https://opencritic.com/game/16791/silent-hill-2)** Critic Reviews ------------- **[Areajugones](https://opencritic.com/outlet/470/areajugones)** - [Urko Miguel Galparsoro](https://opencritic.com/critic/5409/urko-miguel-galparsoro) - *Spanish* - [9 / 10](https://areajugones.sport.es/videojuegos/analisis-de-silent-hill-2-remake-el-regreso-de-la-mejor-obra-del-survival-horror/) >The remake of Silent Hill 2 honors the great audiovisual work that Konami released in 2001, maintaining a high level and improving many of its most distinctive features. Silent Hill 2 was an essential title more than 20 years ago, and it remains so today with this magnificent remake. ------------- **[CGMagazine](https://opencritic.com/outlet/82/cgmagazine)** - [9 / 10](https://www.cgmagonline.com/review/game/silent-hill-2-remake-ps5-review/) >Bloober Team has crafted a Silent Hill 2 remake that respects the original while delivering a fresh, terrifying experience. ------------- **[Checkpoint Gaming](https://opencritic.com/outlet/563/checkpoint-gaming)** - [Luke Mitchell](https://opencritic.com/critic/4403/luke-mitchell) - [9 / 10](https://checkpointgaming.net/reviews/2024/10/silent-hill-2-review-there-was-a-hole-here/) >The remake of Silent Hill 2 walks a fine line between honouring a beloved original and innovating for both new and returning audiences. It does so with incredible success, landing clever changes to its puzzles and cleverly expanded environments that enhance the game, rather than detracting from it or over-stuffing it. Ultimately, this remake never loses sight of what makes Silent Hill 2 such a memorable experience in the first place: its ability to get under your skin, and stay there. It's truly delightful to share that the Silent Hill 2 remake is a polished, fitting homage, and a celebration of one of horror's greatest masterpieces. ------------- **[Eurogamer](https://opencritic.com/outlet/114/eurogamer)** - [Vikki Blake](https://opencritic.com/critic/2833/vikki-blake) - [5 / 5](https://www.eurogamer.net/silent-hill-2-remake-review) >Against the odds, Bloober Team has delivered a remake that both expands Silent Hill 2 in just the right places, and gives careful attention to what it preserves. ------------- **[GRYOnline.pl](https://opencritic.com/outlet/559/gryonline-pl)** - [Sebastian Kasparek](https://opencritic.com/critic/3746/sebastian-kasparek) - *Polish* - [6 / 10](https://www.gry-online.pl/recenzje/silent-hill-2-recenzja-gry-w-nowym-wydaniu-znaczna-czesc-magii-be/zd46a2) >As a regular representative of the genre the new Silent Hill 2 is quite good, and should deliver lots of fun to gamers that like this kind of games. But as a remake of one of the most important horror games in history this new version looks extremely mediocre, which in my eyes is a greater crime than making a simply bad game. ------------- **[Game Rant](https://opencritic.com/outlet/60/game-rant)** - [Dalton Cooper](https://opencritic.com/critic/260/dalton-cooper) - [9 / 10](https://gamerant.com/silent-hill-2-remake-review/) >The Silent Hill 2 remake is absolutely an incredible horror gaming experience that successfully expands on the beloved original. ------------- **[GameSpot](https://opencritic.com/outlet/32/gamespot)** - [Mark Delaney](https://opencritic.com/critic/1704/mark-delaney) - [9 / 10](https://www.gamespot.com/reviews/silent-hill-2-remake-review-born-from-a-wish/1900-6418296/?ftag=CAD-01-10abi2f) >Remaking one of the most revered horror games ever is no simple task, but Bloober Team impressively rebottles the magic of the 2001 genre landmark. ------------- **[Gamepressure](https://opencritic.com/outlet/870/gamepressure)** - [Zbigniew Woźnicki ](https://opencritic.com/critic/9111/zbigniew-wo-nicki-) - [6.5 / 10](https://www.gamepressure.com/editorials/reviews/silent-hill-2-review-game-stuck-between-old-and-newschool/ze734) >The story and character models are something I can live with. Unless someone is a purist, then the game will certainly make them lose interest very quickly. In my opinion, however, the biggest sins of Silent Hill 2 are the extensive exploration, which eventually becomes tiresome, and the untapped potential of combat. ------------- **[GamesRadar+](https://opencritic.com/outlet/91/gamesradar-)** - [Leon Hurley](https://opencritic.com/critic/984/leon-hurley) - [3.5 / 5 ](https://www.gamesradar.com/games/survival-horror/silent-hill-2-remake-review/) >Does a good job of making the series feel relevant in a way it hasn't for years. ------------- **[GamingTrend](https://opencritic.com/outlet/102/gamingtrend)** - [Henry Viola](https://opencritic.com/critic/9816/henry-viola) - [90 / 100](https://gamingtrend.com/feature/reviews/silent-hill-2-review-inner-fears-and-restless-dreams/) >If you had any doubts about the Silent Hill 2 remake, then throw them out the window because Bloober Team cooked with this one. It successfully modernizes a classic without losing sight of what made it special in the first place. ------------- **[Hardcore Gamer](https://opencritic.com/outlet/23/hardcore-gamer)** - [Chris Shive](https://opencritic.com/critic/1804/chris-shive) - [4 / 5](https://hardcoregamer.com/review-silent-hill-2-remake/) >The remake will not have the same impact as the original, but it's still a worthwhile game for newcomers and old fans alike. ------------- **[IGN](https://opencritic.com/outlet/56/ign)** - [Tristan Ogilvie](https://opencritic.com/critic/236/tristan-ogilvie) - [8 / 10](https://www.ign.com/articles/silent-hill-2-2024-review) >Silent Hill 2 is a great way to visit – or revisit – one of the most dread-inducing destinations in the history of survival horror. ------------- **[IGN Italy](https://opencritic.com/outlet/477/ign-italy)** - [Alessandra Borgonovo](https://opencritic.com/critic/3960/alessandra-borgonovo) - *Italian* - [9.5 / 10](https://it.ign.com/silent-hill-2-remake/213463/review/silent-hill-2-remake-la-recensione) >Silent Hill 2 Remake is an excellent game that shines in every aspect and pays homage in the best possible way to the cornerstone game of psychological horror. ------------- **[Metro GameCentral](https://opencritic.com/outlet/75/metro-gamecentral)** - GameCentral - [9 / 10](https://metro.co.uk/2024/10/04/silent-hill-2-remake-review-thinking-persons-survival-horror-21732505/) >An excellent remake that does all it can to bring the classic original into the modern era, while maintaining the same nuanced levels of psychological horror. ------------- **[One More Game](https://opencritic.com/outlet/811/one-more-game)** - [Chris Garcia](https://opencritic.com/critic/8410/chris-garcia) - [9 / 10](https://onemoregame.ph/2024/10/silent-hill-2-remake-review/) >It wasn't easy, and after facing a lot of uncertainty and criticism months before its release, Bloober Team has delivered a fantastic remake of a definite horror classic in Silent Hill 2 Remake. The pressure to overcome the odds must have been crippling, but the team has successfully captured the soul of the original and has modernized it with care, resulting in a must-play entry for the series that has been long dormant. > >From the stunning visuals to the haunting atmosphere and even the immersive audio design, the Silent Hill 2 Remake is a definite addition to gaming libraries everywhere, as its psychological spin on the genre is a testament to the legacy it left behind. ------------- **[Press Start](https://opencritic.com/outlet/491/press-start)** - [James Mitchell](https://opencritic.com/critic/3659/james-mitchell) - [9 / 10](https://press-start.com.au/reviews/ps5-reviews/2024/10/04/silent-hill-2-remake-review-a-tense-and-terrifying-affair/) >Silent Hill 2 is a great remake that captures the essence of the original game, expanding it in all the right ways without ruining the spirit of the original. While this is easily the best game Bloober has ever made, and perhaps even their scariest, simplistic combat is the only thing that keeps this horror epic from reaching its true potential. Regardless, this Silent Hill 2 remake is everything you could hope for and more, and hopefully, a sign of great things to come for the series. It's a clever and inventive expansion of the original that you wouldn't know you needed……until now. ------------- **[Push Square](https://opencritic.com/outlet/25/push-square)** - [Liam Croft](https://opencritic.com/critic/1009/liam-croft) - [9 / 10](https://www.pushsquare.com/reviews/ps5/silent-hill-2) >Bloober Team has faithfully and respectfully recreated one of the survival horror genre's all-time greats, modernising Silent Hill 2 in all the right ways. ------------- **[Sirus Gaming](https://opencritic.com/outlet/409/sirus-gaming)** - [Jarren Navarrete](https://opencritic.com/critic/4365/jarren-navarrete) - [10 / 10](https://sirusgaming.com/silent-hill-2-2024-review/) >The Silent Hill 2 remake is one of the best horror games I've played to recent date. I couldn't find a single thing I disliked about it. With the use of the PlayStation 5 hardware to deliver a more immersive experience, I found playing this Silent Hill 2 remake to do justice to the original and then some. ------------- **[TheGamer](https://opencritic.com/outlet/731/thegamer)** - [James Kennedy](https://opencritic.com/critic/9644/james-kennedy) - [3.5 / 5 ](https://www.thegamer.com/silent-hill-2-review/) >Bloober Team’s version of Silent Hill 2 often feels like a high fidelity version of the original with remixed puzzles and item locations. The combat is reasonably satisfying, the boss encounters have been improved, but what is fundamentally a great horror game is partially undermined by the over-the-top sound design, injection of jump scares, and general lack of restraint. ------------- **[VG247](https://opencritic.com/outlet/549/vg247)** - [Kelsey Raynor](https://opencritic.com/critic/8840/kelsey-raynor) - [5 / 5 ](https://www.vg247.com/silent-hill-2-review) >Bloober Team… You made me happy, and after playing Silent Hill 2, I am eager to see what the studio does alongside Konami in future. Perhaps a Silent Hill 1 and Silent Hill 3 remake isn’t such a bad idea, after all… ------------- **[VGC](https://opencritic.com/outlet/821/vgc)** - [Chris Scullion](https://opencritic.com/critic/4391/chris-scullion) - [4 / 5 ](https://www.videogameschronicle.com/review/silent-hill-2/) >Silent Hill 2 is a skilfully handled retelling of one of the medium's most loved survival horror games. It stays faithful to the original (to a fault at times) but breathes enough new life into it to simultaneously ensure that long-time fans will appreciate the respect shown, while newcomers won't find it antiquated. ------------- **[Wccftech](https://opencritic.com/outlet/304/wccftech)** - [Chris Wray](https://opencritic.com/critic/1264/chris-wray) - [9 / 10](https://wccftech.com/review/silent-hill-2-restless-dreams-town/) >Silent Hill 2 is the best game Bloober Team has made. A faithful reimagining of the original, bringing it to the modern day without losing what made the original the best horror game ever, using modern game mechanics to improve where they could, and expanding on what was already an engrossing world. Without any shadow of a doubt, a resounding success, one that will likely come as a surprise to many. -------------

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Battlefield 2042 is $60 right now. One of my friends on Steam plays Battlefield 2042 and I thought hey, that would be pretty cool to play with him. I'm sure it wouldn't be that much because that game came out a long time ago and was extremely poorly received and like, I'm sure it would be really easy to buy that game or get it now since it's been so long and again, very low reviews. The game is $60!! But when it goes on sale, it's like 8$, so 80% off. Truly unbelievable. Why do they do this? Like, they're basically trying to kill the game or something because no one in their right mind would pay $60 for this game, so 90% of the time when it's *not* on sale, no one buys it or wants to try it out... Also, lots of old games that are "on sale" constantly for like $5 and the base price is 40-60$, so it makes it seem like SUCH a good deal, when in reality, the value has just depreciated... They never seem to lower the base cost of anything, making it deceptive. Is it really 80% off of a $60 game if no one in their right f*cking mind would pay that much for it ever?

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I'm panicking guys...

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Ys I Chronicles on Steam Deck. Adol meets Dogi for the first time, again and again if you decide to get imprisoned multiple times. ![](https://lemm.ee/pictrs/image/b0154204-74f4-470c-882f-1b213f42d689.jpeg) ![](https://lemm.ee/pictrs/image/e2c0b70e-bee8-41b2-bbd3-72bdf62ec91d.jpeg) ![](https://lemm.ee/pictrs/image/a9947288-601b-4718-8adc-f250796518ca.jpeg) ![](https://lemm.ee/pictrs/image/0894d3eb-6a41-40d7-a849-e9bf45760c3d.jpeg) ![](https://lemm.ee/pictrs/image/301d858e-b6d9-49b5-9e1a-13e75f441b8b.jpeg)

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kittycreampuff.itch.io

Sheris Dungeon is a Top-Down Action that played a cat that are kill the monsters & Aliens and protect the crystals power balls

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3 big ones recently, this year was God of War Ragnarok, FF7 Rebirth and Jedi Survivor Back when 3d games were new, tomb raider, prince of persia etc the traversal was the challenge, the gameplay. Eventually they got watered down and simplified, now they are cleverly disguised choke points while the open world or boss ahead loads. You'll notice the squeezing between narrow walls to separate 2 areas or a simple climb against a flat wall just before a boss. I think Uncharted was the first to do this as they moved away from climbing and focused more on combat and puzzles. There is no reason to actually have the characters climb anything if it's not fun or there are better ways of traversal, GoW being the biggest offender here Jedi Survivor embraces traversal more but still locks you out with invisible walls and floors that kill you I think I might prefer the elevator loading screens from Elden Ring, at least you get to stretch out your fingers when waiting

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store.steampowered.com

cross-posted from: https://lemmy.world/post/20490694 > [Steam store page](https://store.steampowered.com/app/2566650/King_of_Hearts/)

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I'm jumping into psychological horror today, with a walking simulator called *POOLS*. This game has no jump scares, no monsters. It's just dark (and sometimes bright), liminal spaces that give you an eerie, creeped-out vibe, themed around indoor pools with unnaturally dark waters. The longer you walk through this maze of irregular pool rooms, the more anxious you'll feel. ![](https://lemmy.world/pictrs/image/4d63abaa-7f31-4321-8bef-a116e70468f8.jpeg) There is an end to the pool rooms, but not before it starts getting weirder and weirder. There are six chapters to weave through, so you do make progress the longer you walk. Just gotta keep it together long enough to find the end of each chapter. ![](https://lemmy.world/pictrs/image/6da5613a-587a-4802-8c21-a8bd72a6069f.jpeg) The sort of blurry vision around the edges of the screen makes for an unsettling, unfocused view, which will have you frantically checking around you for movement while you walk. ![](https://lemmy.world/pictrs/image/466db3ed-66a4-47a6-a220-9c87c2336798.jpeg) The ambient noises also cause anxiety, from the rattling of an air vent, to the faint splashing of pool water, like someone is in the pools a few rooms away. If you run for a few seconds, your character will breathe heavily, which almost gave me a heart attack the first time I heard it; I thought it was someone else breathing in my ear! This room below had a speaker over the doorway at the end of the hall, playing some loud music. As soon as I passed under the doorway, though, the sound of the music stopped almost immediately, as if muffled. It was super creepy! I walked back through the doorway and the music was there again, but it was like walking through a deafening wall with no visible barriers. ![](https://lemmy.world/pictrs/image/4757ded1-c963-4585-bcb7-57cd8348152e.jpeg) Your feet clack on the tile floors like you're wearing shoes, but make squishy wet slapping sounds if you just came out of the water. And you *will* be forced to go in the water sometimes. You'll hit a dead end where you can't progress unless you swallow your fear and venture into a dark room with nothing but dark pool water on the ground. Like I said, there are no monsters and nothing actually pursuing you, but probably the most terrifying thing is the floating duckies. In some tight, claustrophobic dark rooms, you'll be surprised by them hanging out behind pillars or around a wall. And no matter where you go, they always slowly spin around in the water until they're facing you. Goddamn creepy ducks. 😨 ![](https://lemmy.world/pictrs/image/8229d56e-a10d-430f-b42d-44a9d5cfbb54.jpeg) This game was inspired by the backrooms, that creepy meme about glitching through the edges of reality and finding yourself trapped in an infinite trail of musty, yellow-wallpapered office hallways. But unlike the backrooms, there is no monster lurking in the darkness and there *is* a definite end to the pools. You just have to be brave enough to keep moving forward. No matter how crazy the pool rooms start becoming. I've only posted screenshots from the second chapter, before things started getting really weird. So go check it out for yourself and see what happens...

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I continued with Episode 3 of Alan Wake today. I took quite a few photos, as the free cam mode i feel like really let me explore the game. The primary screenshot i picked was of the FBI helicopter, as with the freecam i felt like it allowed me to get an up close angle of the helicopter i wouldn't normally see. ![A menu with different hotdogs](https://lemmy.world/pictrs/image/cadfe712-605b-43b1-b921-0930ac7260d5.png) I thought this menu was a neat attention to detail, as in episode 1, Carl Stucky mentions this is one of his voice lines. Specifically, this one: > "Paul makes the best hot dogs in the state! Belly Buster is the best no contest. Monster dog... is second best". I think it's cool that this attention to detail was added. I find it fascinating that i'm finding new things like this even so many playthroughs in. ::: spoiler spoiler it's also cool because Paul is also the guy at start of Episode 3 that shows you to roses trailer ::: ![A man standing in a radio room](https://lemmy.world/pictrs/image/146f0278-06a4-4256-9fcc-98fc20ab1f8c.png) I also took a screenshot of Pat Maine, as during my playthrough i remembered why he's one of my favorite characters. I find him very fun to listen to on his radio show, and i'm hoping he appears in the sequel. ![](https://lemmy.world/pictrs/image/ece7afc0-e055-400d-9ec9-a02a44673f62.png) This screenshot i discovered that the Freecam is buggy while i was exploring out of bounds with it. when i returned to Alan he clipped through the ground and fell into the void and died. I thought it was funny and grabbed a screenshot right before i fell into the void. ![A Chair out in the woods](https://lemmy.world/pictrs/image/2974cd29-6d02-4a59-8dec-d069ad676033.png) While wandering around in the daytime i also stumbled across this chair in the woods sitting on a cliff. It had a thermos in it, but the placement of it felt very abstract to me. I'm almost wondering if it's a reference to something, but if it is, then it escapes me.

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https://insider-gaming.com/star-citizen-developer-cloud-imperium-games/

Cloud Imperium Games, the developer of Star Citizen, has mandated its developers to work seven days a week to meet deadlines for Citizencon on October 19th.

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I've been playing the things since Diablo I; I love the concept and the gameplay loop, but the game-design issues they run up against, and the mechanics that get implemented to address them... irritate the crap out of me over time, and I want to talk about that. I think the paradox at the core of it all is that the gameplay loop is basically Stardew Valley in Doom clothing. It's not a hunting game, it's a gathering game. Walk through this area, and harvest all the objects. Explore every part of the map, rip up all the weeds, look for hidden goodies under every fallen log. The satisfaction you feel ripping through a wave of mobs isn't the satisfaction from triumphantly pounding your enemy's skull into a pile of bloody ashes and limping away, it's the satisfaction you get from ripping off a really big crackly sheet of tree bark in one go. You could probably reskin the whole thing into an apartment-cleaning game and it would still work. And that would be fine in and of itself, but it probably wouldn't sell many copies - so they dress it up as Epic Monster Combat, and that's where the problems begin - layers and layers of obfuscation to hide the seams. In order not to feel tedious and grindy, there needs to be a sense of progression; your standard power-fantasy stuff, where the challenges increase, you improve to meet them, rinse and repeat. In practice this equates to a varying number of clicks-per-mob. You start out needing three clicks to defeat a mob, over time you get better gear and go down to two clicks, level up and drop to one click, and woah I'm so powerful. But oh no! A new area with bigger scarier mobs! They take three clicks, even with my new powers! But of course you'd see through that straight away, so they put numbers on everything. You see bigger and bigger damage numbers as you level up, so it keeps feeling more impressive. For a while, at least. But that only lasts so long before you start to feel played for a chump, so slap on more and more layers to hide the lines, and make little mini-metagames around navigating them. Trouble is, those minigames really aren't very fun. Scattering a dozen different stats and resistances across half a dozen gear slots is just a box-packing game. You want to get the best possible numbers for each attribute, but they're clustered randomly across all the different items, so you need to evaluate a butt-ton of different combinations in order to get the best coverage. I'm guessing that's going to have some kind of shitty NP-hard algorithmic complexity, so you're basically doing the travelling salesman problem in your head. Wheee. (ok but seriously this has to map to a named problem that someone's analyzed already... any ideas?) And hey look, there's the insanely complicated perk tree of PoE, or the similarly confusing devotions from Grim Dawn. Again it looks like they're confusing complexity with richness, and making optimization too confusing to do without third-party tools or even less fun, following a published build. (for god's sake, if we're going down that route, let us plug the final build in at the start, then auto-level towards it) Item sets! Because there's nothing like grinding for weeks until your corneas dry out, filling up endless stash tabs with partial sets that you'll level out of before you ever complete; it's so much fun. Crafting recipes, same deal, and even worse, meta builds that rely on unique items that are impossible to reliably SSF, so you spend your whole game grinding for trade. And on and on, there's so many symptomatic patches to delay the eventual ennui, but no fixes to the fundamental design issue that causes it. You can't just take them away and replace them with nothing, or you'd be bored in minutes. But building up to completely jaded after a couple of weeks once you start playing the engine rather than the game is also pretty crappy. How do you make the fighting feel like fighting instead of watering cauliflowers, or else how do you make crop-harvesting feel badass? How do you create a sense of progression beyond mere stat inflation? How do you do a rich slew of possibilities without creating spaghetti hell that ends up only having six basic metas at the end of it? How for the love of god do you make combat feel intense without blanketing the entire screen in particle effects? Could someone design a system where every build can be effective if you adapt your playstyle to suit? I dunno, It just feels like the genre is still only half-invented, and waiting around for someone to do it properly. Thoughts?

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So I have a philosophical gaming question for you. Visual novels are admittedly pretty niche in the gaming market as a whole. If they don’t sell well enough sequels don’t happen.  So, as a patient gamer, do I pay full price for these games to support further development even though that means buying less games.  Or do I wait till they go for deep discount like I have been and have therefore been able to spread my limited support around more.  If my end goal is making sure these games keep being made as much as possible, what’s my best option? I am all for the patient gaming mentality and typically wait until games are 50%+ off before I think of purchasing. Looking for opinions on my best course of action. Thanks!

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I did Episode 2 of Alan Wake today. The screenshot is of the sawmill in the park. My assumptions were right about it ramping up in difficulty on nightmare. I found myself dying a lot more in this episode, and enemies are bullet sponges I feel like. Rusty alone took up about 3 clips of headshots. I think it may have been a lot harder if I didn’t use actual strategy (saving ammo by running away, not always hard pressing the flashlight to aim, and using the flares to chokepoint areas to escape, etc.). Overall though I found the difficulty a fun challenge, especially since I usually play on Normal Mode. I ended up taking a detour and also collecting all the Manuscript pages. I’m hoping to wipe out a good chunk of the Achievements and finally 100%. Something that has evaded me in all my past play throughs.

95
4

Happy Halloween Month! Today's game is *The WereCleaner*. It's a cute yet gory game about a janitor named Kyle who turns into a werewolf at night. Which isn't normally a problem because he works during the day. But due to not meeting quotas, the CEO demands ALL employees work the night shift for a week until they're back on track. Meanwhile, the CEO is napping, getting drunk, goofing off, etc. in his office: ![](https://lemmy.world/pictrs/image/df3f1c00-27df-4dfe-a068-2c81529a491f.jpeg) So it becomes a stealth game, wherein you're trying to do your janitor job while not letting employees or the security guard see you. If you're spotted, you go into a blind rage and kill the employee. (See first screenshot.) So it's in your best interest to stay hidden and sneak around the office while cleaning. Don't forget to clean up the bodies you mutilate in the office! The security guard is on to you, but he doesn't suspect you specifically. As the week goes on, he gets closer and closer to identifying you, which culminates in you having to avoid him on the final day as he hunts you down in the office. ![](https://lemmy.world/pictrs/image/82e8926b-e92d-416f-8e5f-17c163400be6.jpeg) ![](https://lemmy.world/pictrs/image/697c1efa-4ccc-460d-9c97-277140a6624a.jpeg) ![](https://lemmy.world/pictrs/image/1f074250-7bf0-4fee-8536-6d9a89278101.jpeg) ![](https://lemmy.world/pictrs/image/13b5cb08-2c8e-4e72-8f6a-adbc88418a1e.jpeg) It's a really short, but very entertaining game. I really enjoyed playing it! Oh, and it's free on Steam!

39
3
video.hardlimit.com

On Saturday 05th October 2024 at 19:15 UTC a Free / Libre GTA clone made by me [Dani's Race](https://blenderdumbass.codeberg.page/DanisRace/) will be streamed on a PeerTube channel [opensource_gaming](https://video.hardlimit.com/c/opensource_gaming/videos). Please Join the stream! https://video.hardlimit.com/c/opensource_gaming/videos ![](https://lm.madiator.cloud/pictrs/image/09c50602-6d2e-43e6-8649-48955705b5c3.png)

16
0

Today is Metal Gear Solid 2: Sons of Liberty from the Master Collection, Volume 1 on Steam. This is really just the HD edition from a decade ago though. But they did seem to enhance the visuals a bit, and like the other collection games, it comes with some background material like a Screenplay. This was probably my 20th time playing this game on yet another platform since the original. Here messing around with soldiers. I like the markers over their heads. ![](https://lemm.ee/pictrs/image/59b45121-d151-4c75-ac37-0e9ee1e81d2a.jpeg) ![](https://lemm.ee/pictrs/image/8ce07b59-2e64-4538-88cf-fc72b4bbb77c.jpeg) ![](https://lemm.ee/pictrs/image/7326e276-d572-4254-be81-55cfa72cb811.jpeg) ![](https://lemm.ee/pictrs/image/d8537fd6-524b-4ea1-84f8-0ee9f899503d.jpeg) Magazines come in handy. ![](https://lemm.ee/pictrs/image/89b3e996-4b38-41aa-bd4a-4a40beaaa695.jpeg) ![](https://lemm.ee/pictrs/image/1f9078ea-0003-4f5d-9da8-6d57f801e6a0.jpeg) I also like a lot of the in-game posters. There's some mods for these too. You should give Ghost Babel a try. It's non-canon, but still a great game. ![](https://lemm.ee/pictrs/image/96f42cb6-c678-4afe-85d1-9e621d72242d.jpeg) ![](https://lemm.ee/pictrs/image/dd322ce6-af88-46bd-b610-0657058b0818.jpeg) More "interesting" posters. ![](https://lemm.ee/pictrs/image/af3789b5-5cf6-40da-b0df-38786a431e97.jpeg) ![](https://lemm.ee/pictrs/image/e82d01b2-2b31-42f1-8c8e-8f53308acd6a.jpeg) ![](https://lemm.ee/pictrs/image/25b3c501-5984-42a3-aae3-fa48a117045a.jpeg) ![](https://lemm.ee/pictrs/image/476f9163-52aa-4222-a797-58ed166c34ee.jpeg) ![](https://lemm.ee/pictrs/image/40b3ce4d-35d8-4190-89c7-150592aff30d.jpeg) ![](https://lemm.ee/pictrs/image/2cfe4aa8-cd64-4b87-b4f0-1a1a872f5a07.jpeg) ![](https://lemm.ee/pictrs/image/b5f8c44e-4d83-40d9-a72b-5eec9a900127.jpeg) ![](https://lemm.ee/pictrs/image/61f0c42d-f5b3-44ce-83fa-faf683e8d1ea.jpeg) ![](https://lemm.ee/pictrs/image/519bc959-9194-4aee-993c-3fa993fc74b7.jpeg) ![](https://lemm.ee/pictrs/image/09cf9106-4a66-46cf-b33f-9895bcffb784.jpeg) There's an easter egg early in the Tanker if you find a specific poster of a woman in a locker and stare at it just right, then call Otacon.

35
6
wccftech.com

Good stuff. I didn't get far in Ghosts of Tsushima because the open world felt very samey, but if they work on that I could probably try the sequel.

75
4

Today’s Game is Alan Wake. I finally got a chance to finish Chapter 1 on nightmare mode. It was surprisingly easy. If you look at my ammo you’ll notice I still have a ton of Shotgun rounds. That’s because I conserved Ammo and fled when I could, hoping to use it in the fight against Stucky. Turns out though, Stucky went down in a couple Flare Gun Shots and took all the other Taken with him. I also got stuck wandering around in the woods for a while, as it turns out I took a wrong turn. Those woods are like a fucking maze. The photo I chose for today was of the Gas Station. It felt appropriate as the End of Chapter 1, since that’s where I chose to end my gaming session for today. I’m going to continue with Chapter 2 tomorrow hopefully though, as it turns out I still have my Alan Wake II save from when I thought I deleted it because it ate my Steam Deck’s battery alive and I’m a few chapters into that, so I’d like to make parity with them before playing parallel (assuming I don’t end up changing my mind).

111
9
insider-gaming.com

Unfortunately it doesn't seem like they're going to call it just "Lords of the Fallen" again. That would've been so good.

44
9

Ys VIII: Lacrimosa of Dana for PS Vita. Fishing edition. Some random fishing pics I grabbed. I liked the fishing part of the game. It even slightly contributes to the story and progress if you catch them all. ![](https://lemm.ee/pictrs/image/aba99f6c-c60b-41e6-9a58-3db5bef42293.jpeg) ![](https://lemm.ee/pictrs/image/f443c374-fe56-44d4-b102-05f6a733d3b5.jpeg) ![](https://lemm.ee/pictrs/image/167d4252-b987-4713-8079-b97d6d152530.jpeg) ![](https://lemm.ee/pictrs/image/de85b791-33f9-4059-a49c-0ec58ac7f8cf.jpeg) ![](https://lemm.ee/pictrs/image/d05f210e-811f-4a89-aac9-a3c167a6bb1b.jpeg) ![](https://lemm.ee/pictrs/image/7f80daa1-137a-466e-9448-f0c14a28b3d6.jpeg) ![](https://lemm.ee/pictrs/image/f971c3f3-828d-4940-a5c5-2e2aa81f6562.jpeg) ![](https://lemm.ee/pictrs/image/07c2520e-e85d-43a6-9dd0-8c487249d8e1.jpeg)

55
16

https://steamcharts.com/ On Steamcharts, Counterstrike has been the #1 game on Steam every single day I have EVER looked at this site, for at least 3 years now. This top 10 has basically been the same for years... I don't get it. Do people just not play anything else? Dota, Rust, PUBG, GTA V, Call of Duty, Apex.... Admittedly, Satisfactory is new to the top 10. Tom Clancy's Rainbow Six Siege FINALLY fell out of the top 10, adn so did Destiny 2. It just feels like it never changes, which is crazy.. what happened?

106
63

Today's game is Alan Wake. Both in preparation for Halloween and my heart's one desire to play Alan Wake II, I am replying through the first one again on nightmare difficulty. What i'm thinking i'll do though since i'm feeling a little impatient to get to AW2 is Play it parallel to the Second one since i've played through both AW1 and AWAN 4 times in the past. So i'll do one chapter of AW1 and then one chapter of AW2. I'm still thinking this through though I may have gotten a little out of control with the screenshots though after i discovered the built in free cam, as instead of my usual 10-20, i took 80 in just the opening section. So I figured i'd dump a few extras here today since i won't get a chance to reuse them again. I also got explorative with it once i realized there wasn't a range and i could go anywhere with it (you'll see more of that in the second section) ![Alan and his Magic Spinning Flashlight](https://lemmy.world/pictrs/image/67083067-286a-435c-97cf-7cc298d8f214.png) >Alan and his Magic Spinning Flashlight ![The Dorky Deer Float](https://lemmy.world/pictrs/image/f2cc8b3c-c5c2-4a22-9df7-aea001522def.png) > The dorky deer float i saw ![An interesting building i saw](https://lemmy.world/pictrs/image/fa6b7453-629b-40e1-80a2-b8cf2492f9f9.png) > I screenshotted this building as i realized that i don't think i ever get to see a proper look at it, for how much detail it has. the only other time we're on this side of bright falls is at night during combat. ![This kitchen had a surprising amount of depth](https://lemmy.world/pictrs/image/b5831d14-fff0-4405-922f-2c8f95370e62.png) > This kitchen had a surprising amount of depth for not being able to go back here ## This is where i got a little explorative with the camera and spent a large portion of my playtime exploring just unseen things: ![The entire backhalf of the lodge is rendered in (mostly) full textures despite not being able to see it from the first chapter. Especially not where i'm at](https://lemmy.world/pictrs/image/eb0f64a9-e7ad-4478-adae-d63e95f44249.png) > The entire backhalf of the lodge is rendered in (mostly) full textures despite not being able to see it from the first chapter. Especially not where i'm at ![An entire unused room in Birdleg's cabin. I just thought it was interesting the window was see through on the inside when you can't even see it from the outside](https://lemmy.world/pictrs/image/5d78ac94-e455-4737-80ed-402bc76cccca.png) > An entire unused room in Birdleg's cabin. I just thought it was interesting the window was see through on the inside when you can't even see it from the outside ![Weird water mapping](https://lemmy.world/pictrs/image/ee729344-46a4-497c-9b4d-f150a86c0796.png) > out by the coast (?) i noticed this weird water mapping thing going on. It's hard to see but they are on completely different levels ![Remedy Debug Textures](https://lemmy.world/pictrs/image/2f13f4fd-9c20-460d-bd9d-1430243f468d.png) > I found some remedy debug textures on the ground under the water. Also interestingly the land under the water had depth to it, instead of just being a flat plane. I'm not really sure why this is (maybe just to be thorough?) but i thought it was interesting. ![detroit](https://lemmy.world/pictrs/image/767f4f20-8013-4ddb-88f9-fceb6f3a0d7d.png) > And god dammit. I leave for a few hours and the entire cabin gets stolen. Can't have shit in bright falls

126
15
www.ea.com

This is cool. Hans Zimmer is very talented, so I'm looking forward to this.

36
1