proceduralgeneration

Devlog for Sigil of Kings: procedurally generated fantasy simulation roguelike (ported from Unity to Godot)

https://byte-arcane.github.io/sigil-of-kings-website/

Recently found this game that's been in development for a while.

The devlog has a bunch of nifty implementation details which anyone working on procedural generation for a simulated world may enjoy reading for tips. It spans 2017 to present including a port to Unity, and from Unity to Godot over the past years, which is pretty funny.

A link to their Youtube channel too: https://www.youtube.com/@sigil-of-kings

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