maggoats Now • 100%
Quelle connerie. On peut bien y faire quelque chose, non? Ça commence à faire cruel, là.
Not quite procedural generation, but it is a simulation that can be applied to emergent content generation. It's basically a supply-demand model with actors.
Recently found this game that's been in development for a while. The devlog has a bunch of nifty implementation details which anyone working on procedural generation for a simulated world may enjoy reading for tips. It spans 2017 to present including a port to Unity, and from Unity to Godot over the past years, which is pretty funny. A link to their Youtube channel too: https://www.youtube.com/@sigil-of-kings
maggoats Now • 100%
Great post. Full of useful tips I always need to remind myself of.
maggoats Now • 100%
I had one til a few months ago!
maggoats Now • 94%
I wonder this too, but I'm coming to believe that as long as investors are throwing money at housing and people need it, it might not burst. With enough wealth concentration, maybe it just all gets progressively bought up and rented out at insane prices, with growth coming from speculation among massive institutional investors.
But I haven't really thought of this deeply or looked into whether it's sound.
maggoats Now • 100%
Tu as le droit de refuser en toute situation à l'intérieur de 30 jours de réception du nouveau bail, je crois bien. Le bail sera donc renouvelé au même loyer et le proprio devra aller au TAL pour argumenter l'augmentation.
maggoats Now • 100%
The closest thing I've been able to find so far (which seems to have been under slow development by 1-2 contributors for the past couple years) is https://github.com/MPSQUARK/BAVCL which is based on ILGPU. I'll probably be keeping an eye on it though.
maggoats Now • 100%
Unfortunately I don't believe NumPy has any built in accelerations (other than being a C library which is fast already), though I don't really know the ins and outs. There are Python libraries that use the NumPy API or otherwise do some stuff to accelerate it on e.g. CUDA, but the Numpy.NET library as far as I know uses its own embedded Python + numpy, so as far as I can tell that wouldn't be an option.
maggoats Now • 100%
Unfortunately not, though I forgot about SIMD! It doesn't seem to support arbitrary-sized matrices or arrays out of the box, though I guess I could index the vector type myself. Still, it doesn't offer the operations I'd like, as far as I can tell.
Thanks though!
Hi! I'm looking for a C# library for matrix operations and preferably some linear algebra or optimization routines. Basically a NumPy/SciPy or PyTorch. Ideally there'd be support for various backends (e.g. CPU, CUDA, OpenCL) for operations where possible. As far as I can tell, there's [Math.NET Numerics](https://numerics.mathdotnet.com/), [Numpy.NET](https://github.com/SciSharp/Numpy.NET) (which binds to Python's numpy), and [NumSharp](https://github.com/SciSharp/NumSharp) (which hasn't had commits since 2021), which seem to fit the bill mostly, though none are accelerated. Otherwise, there are some libraries I've forgotten that seem to specifically target CUDA, which is too selective for my purpose. Maybe it was [Hybridizer](http://www.altimesh.com/get-started/), which seems like its own compiler, which I'm not sure would work for me either. There's also [ComputeSharp](https://github.com/Sergio0694/ComputeSharp) which lets you write shaders directly in C#, though targets DirectX if I understand well. The closest thing I've found is [ILGPU](https://github.com/m4rs-mt/ILGPU), which seems brilliant since it JIT compiles kernels to CPU, CUDA, and OpenCL. The problem is I believe I'd need to write my own operations and kernels and essentially implement my own matrix compute library, though there seems to be [some work on it](https://github.com/m4rs-mt/ILGPU/pull/1023), so maybe what I'm looking for is supported out of the box, minus optimization algorithms and so on. Basically, does anyone have any pointers?
maggoats Now • 100%
Got an XPS 13 9350, works fine, bluetooth and all, though I upgraded Ubuntu and the kernel and the integrated webcam hasn't worked since, which I still don't really understand.
maggoats Now • 100%
This may not be relevant since I have a different gpu and am on Ubuntu, but when I installed proprietary drivers I didn't have display either because I was using a version of the driver that was too recent (whether due to dropped compatibility or a bug I don't know). An older one might work!
maggoats Now • 100%
There might be some kind of trust system that could work. I have no idea of course but I'm envisioning something like Stack Overflow's system and a bit of community correction and authority à la Wikipedia.
maggoats Now • 100%
Why can't the government just build it as a public utility?
Hopefully this one makes it through. I've been desperately trying to post to a community on this instance. A spinner appears, and then nothing for a half hour. I tried again, same thing. Anyone know what's up?
maggoats Now • 100%
That's actually not true, right? https://www.iea.org/data-and-statistics/charts/global-co2-emissions-from-transport-by-sub-sector-in-the-net-zero-scenario-2000-2030
In 2019 there are 6.08 Gt from road vehicles compared to the 0.87 Gt from shipping. That's just overwhelming.
maggoats Now • 100%
Yeah, I saw a link to a study that modeled outcomes within the next fre decades where acidification kills enough marine life and favors the reproduction of other microbes. Something about either low oxygen in the oceans and/or the atmosphere, or maybe a dangerous increase in stmospheric toxins resulting from that.
Maybe I'll try and find it to verify.
maggoats Now • 100%
I had to look this up because I thought it was fake.
What the fuck is wrong with these people?
maggoats Now • 100%
Nah, I think they're just being mass-created. No one's actually spamming anything so far. You can see so on this directory of instances: https://the-federation.info/platform/73
If you scroll around you'll find some that have like 10k or 20k users and 11 posts at most.
maggoats Now • 100%
God, I won't miss that though.
Title suffices I think. Have other people noticed this? I've tried poking around for other threads a bit. What could be causing this?
maggoats Now • 100%
I really like Japanese with Shun (on Spotify, I don't know about other platforms?) and also Comprehensible Japanese (here on youtube) which has lots of free content, also a dedicated site with extra material for Patreon supporters.
Shun's good cause he speaks slow enough without being annoying, and enunciates quite well.
Basically the same for Comprehensible Japanese! Though these are extra nice since there's an extra modality (namely video) which she uses so that you can continue listening with context.
maggoats Now • 100%
I've been thinking of hosting my own instance for myself, but I was wondering if you'd noticed any oddities! I've heard of some bugs that occur when interacting cross-instance. Also stuff about content being out of sync, which I notice currently with lemmy.ml from my current instance (lemmy.world).
Here's an interesting application of deep learning to the creation of terrain heightmaps! They train a generative adversarial network to generate/classify "true" terrain, documenting their process and issues they encountered.
maggoats Now • 100%
So actually, it looks like the active users percentage went up starting the beginning of June, precipitously dropping when the bot farming began. That's where I get the pre-bot-farming number of 0.186 from.
It could be that user participation dropped at the same time as the bot farming, but it seems to me that all the new users have been posting a lot (myself included).
^^^ From the stats website: https://the-federation.info/platform/73
An excuse to make another post: let me link to this blog! Most posts are sort of "devlogs" detailing procedural generation (for his mapgen project) or game mechanics and math that's useful for them.
Shamelessly cross-posted from https://lemmy.world/post/390718 since I was looking for a procedural generation community and didn't find one! > This was something I was toying around with in Godot 3.4 some time back. It uses shaders for generation from simple noise + thresholds.
Shamelessly cross-posted from https://lemmy.world/post/390718 since I was looking for a procedural generation community and didn't find one! > This was something I was toying around with in Godot 3.4 some time back. It uses shaders for generation from simple noise + thresholds.
Thought I'd start off with a post, at least! This was something I was toying around with in Godot 3.4 some time back. It uses shaders for generation from simple noise + thresholds.
I was wondering what people have been doing to share videos! It doesn't seem like uploading locally to the instance is currently an option, right?
Just a random thought experiment. Let's say I have my account on a lemmy instance: `userA@mylemmy.com`. One day I decide to stop paying for the domain and move to `userA@mynewlemmy.com`, and someone else gains it and also starts up a lemmy instance. If they make their own `userA@mylemmy.com`, how do federated instances distinguish who's who? Have I misunderstood the role of domain names in this?