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Even when I don't suspect it, I systematically run it on any new PC I build just to ensure I'm running with good RAM out-of-the-box. So far I've had this issue only once with a brand new pair but I'm glad I caught it early on.
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Enough drama, this isn't the place to argue. Locking the thread.
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Maybe I'm in the minority but I do enjoy Pocket to have a backlog of articles I can read mostly distraction-free.
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On the surface they do interconnect (which is what federated systems do) because they all use a protocol called ActivityPub in the backend.
However the way apps interact with a service like this is through either an API or some kind of frontend system.
Each of these platform uses a different API to let apps interacts with it, so the app need to figure out which platform it's connecting to and use the correct API. So it's not going to magically work with everything else if you make it work for let's say Lemmy.
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I got used to Inkscape right off the bat and never really used Illustrator. I can't really miss what I don't know about, and so far Inkscape does everything I need.
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Why? Because you're commenting on a 2 years old submission?
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I submitted that two years ago?
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Could you flag the account that posts as a Bot Account in its profile? That way people will know that OP won't reply.
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Canadian here, drinking water right of the tap.
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Regarding
Note that you now only have to specify parameters you want instead of all of them.
That doesn't seem to apply to the search page. For example, putting https://lemmy.ml/search?q=test&sort=New
will lead to The server returned this error: couldnt_find_object. This may be useful for admins and developers to diagnose and fix the error
Copying the URL of a search (without stripping parameters) and opening it in a new tab so that it doesn't contains any referers also returns the same error.
Also great work and congrats on the release 🙂
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If used adequately, they can convey the emotion of the poster in a way that words can't.
Not if spammed like a 6 years old who just discovered them though.
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Une attaque frontale contre la démocratie et les médias. Le @GouvQc et tous les partis doivent s’engager à cesser toute sponsorisation sur Facebook et Instagram pour réinvestir ces sommes dans nos hebdos et radios locales. Le @PartiQuebecois est prêt à s’y engager. #PolQc
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How is that not price fixing?
It's okay because the government collect taxes from each liter sold, which increases every year.
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FYI if you want to ensure the community link works on all instances, try to use the following link format for communities.
[/c/SyncforLemmy@lemmy.world](/c/SyncforLemmy@lemmy.world)
Same thing for user accounts
[/u/ljdawson@lemmy.ml](/u/ljdawson@lemmy.ml)
[/u/ljdawson@lemmy.world](/u/ljdawson@lemmy.world)
That way the link is relative to the current instance, and every user will be able to access, subscribe and participate from their own instance instead of being sent to another instance's website.
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Are Mastodon polls a native feature of ActivityPub or are they specific to Mastodon?
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Me too, and they take almost 1GB. Considering console gamers have a limited amount of cloud storage, this was likely done for them to avoid running out or having to manage it at all.
![](https://lemmy.ml/pictrs/image/402c8419-210b-4b55-a004-d393fc6fc5df.png)
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lol I'm wondering how much my 16 years old account would fetch.
Hello everyone, Thank you to everyone playing the No Man’s Sky Singularity Expedition, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting. We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.34, which is now live. **Bug fixes** * Players are now able to rebind movement to the cursor keys without that automatically resulting in them moving around while navigating the quick menu. * Fixed an issue that prevented the cursor from rendering while re-binding controls in the Game Mode options screen. * Fixed an issue that caused a number of options to be missing from the options menu, or some options to appear when they should not. * Fixed an issue that caused the Terrain Manipulator menus to scroll the wrong way in VR. * Fixed a rare issue that could cause all NPCs to fall out of the Space Station. * Fixed a rare crash that could occur in VR. * Introduced a rendering optimisation for VR. * Fixed an issue that could cause the depth of field effect to be applied far too strongly on some platforms. * Fixed an issue that could cause black speckles to flicker across the screen during interactions that made use of the depth of field effect. * Fixed a rare issue that could leave player-owned Interceptor ships without any installed technology. * Fixed a graphical glitch that could occur in the Atlas’ particle effects when playing on Switch. * Fixed an issue that caused eyeballs to be positioned incorrectly within a specific Traveller-style head in the Appearance Modifier. * Introduced a memory optimisation related to planetary creatures. * Fixed an issue that could cause the starship’s landing gear to be incorrectly raised after save/loading within a landed ship. * Fixed an issue that caused first-person cockpit exit animations to fail to play. * Fixed an issue that could allow too many creatures to spawn when playing in multiplayer. * Fixed a Mac-only issue that caused large bases to be loaded very slowly. * Fixed an issue that could prevent the Singularity expedition from converting into a Normal mode save after it was completed. * Fixed a crash related to synchronising freighters in multiplayer. * Fixed an issue that caused the ship at the start of the Singularity expedition to be missing its Vesper Sail. * Fixed an issue that caused incorrect collision on outpost landing pads. * Fixed an issue that could cause players to be ejected from the Multi-Tool comparison screen when attempting to pin repair instructions for a Multi-Tool they do not yet own. * Fixed a rare issue that could cause players to be erroneously told their inventory was full when claiming the reward for “Wayfarer” milestone. * Fixed a rare issue that could cause the galaxy map Mission Path to point to the wrong destination system. * Fixed an issue that prevented some freighter engines from being correctly recoloured when choosing a new engine trail. * Fixed a crash related to the Multi-Tool. * Fixed a graphical issue that could cause the player to briefly appear while teleporting. * Fixed an issue that prevented starship distress beacons from animating correctly. * Fixed an issue that could cause Multi-Tools belonging to other players to become attached to NPCs. * Fixed an issue that could result in players becoming permanently stuck to the chair in the Guild Envoy’s area of the Space Station. * Fixed an issue that caused Sentinel Interceptor ships to be worth 10x as much as other ships when salvaging. * Fixed an issue that allowed too many Communication Stations to spawn on expedition planets. * Fixed a hang related to reloading missions. * Fixed a crash related to base part rendering. * Fixed a rare issue that could cause the current expedition to end early. * Fixed a rare crash related to the mission log. * Fixed a PlayStation 4 crash related to reporting bases. We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a [bug report](https://hellogames.zendesk.com/hc/en-us/requests/new?ticket_form_id=167605). Thank you, Hello Games
Hello everyone, Thank you to everyone playing the No Man’s Sky Singularity Expedition, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting. We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.33, which is now live on Steam and will be coming to other platforms as soon as possible. **Bug fixes** * Fixed an issue that could prevent the “They Hear Us” milestone from completing if the player completed the puzzle before using their scanner to locate the autophage. * Fixed a rare issue that could prevent the “Rampancy” milestone from completing when the target number of Corrupted Sentinels were destroyed. * Fixed an issue with encrypted milestones that could cause them to fail to list the correct prerequisite for unlocking them. * Introduced a number of text changes to make the community-focused nature of the “Sentience Echo” milestone more clear. * Introduced a new option at Nada’s Prime Terminal to hand in 10 Echo Seeds in a single batch. * Fixed an issue that could cause the Mission Path to be hidden in the Galaxy Map if the mission destination coincided with an Atlas Station or a black hole. * Fixed an issue that could cause the player collision to be too large, particularly in multiplayer. * Fixed a number of graphical glitches with the Wayfarer’s Helm. * Fixed an issue that prevented the Discordant Jetpack Trail from rendering correctly. * Fixed an issue that could cause some customisation options to be hidden in the UI when playing at very specific resolutions. * Fixed a Mac crash related to playing the game on a second monitor. We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a [bug report](https://hellogames.zendesk.com/hc/en-us/requests/new?ticket_form_id=167605). Thank you, Hello Games