Here's how Google made the Pixel 9 a security juggernaut
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearSU
    supersquirrel
    Now 88%

    lol ok

    It isn't robbery if the builders that built your house put hidden trap doors in it and periodically sneak in to steal things and take photos of your private life, it is just a normal, safe part of owning a home and keeping it secure!

    Surely the homebuilders dont make a killing selling all that private information on the side... and surely they dont keep all that private information stockpiled in a large centralized juicey target for criminals!

    7
  • I... don't know how to feel about this
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearSU
    supersquirrel
    Now 50%

    "Narrow nothing, kink is fine, but it isn't appropriate in public. You just want to subject people to your kink against your will (which btw flies in the face of safe, sane, consensual.)"

    I agree heterosexual cis gender white men have a huge issue with not getting consent! They should really keep their creepy kinks (like for example domestic abuse or racism or making creepy unsolicited comments to women... and girls) out of public spaces.

    0
  • Most gamers prefer single-player games
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearSU
    supersquirrel
    Now 100%

    Sure... but that is what skillbased matchmaking is for, to set you up with a game with people precisely on your level.

    99% of people playing a multiplayer game with good matchmaking are always going to have a winrate trending towards 50%, that is by definition the function of skillbased matchmaking!

    2
  • Most gamers prefer single-player games
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearSU
    supersquirrel
    Now 100%

    Same, humans make virtual worlds so much more compelling to me over entirely scripted singleplayer experiences. Even when I dont directly interact with other humans around me, it still makes a virtual world feel so much more alive.

    I love singleplayer games too tho and I would hate it if all games were multiplayer affairs, I just think it is worth pointing out that pleasure of sharing virtual spaces with other people is something deeper than just a desire to directly connect and interact. Sometimes it feels more like the pleasure of visiting a new place and enjoying being alone and anonymous while people watching at a cafe in a busy city square.

    2
  • I... don't know how to feel about this
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearSU
    supersquirrel
    Now 50%

    The hilarious thing about your argument is that it applies to cisgender heterosexual white men better than it does to furries.

    Not that it was a good argument in the first place, it seems like you are unable to confront how narrow your view of the world is.

    0
  • Google Is Stuffing Annoying Ads Into Its Terrible AI Search Feature
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearSU
    supersquirrel
    Now 100%

    AI as far as big tech is concerned is simply a way to "fix" search engines so that they don't do the awful crime of fundamentally segregating ads from search results.

    it is literally the whole damn point of shoving AI down everybodies throat...

    23
  • Ubisoft monetization director blames gamers, says they've been exposed as 'non-decent humans'
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearSU
    supersquirrel
    Now 100%

    Interestingly I am from the US where Ubisoft itself is legally considered a "non-decent human"... which makes this a classic case of "the pot calling the kettle black" except it is more like "the pot handle calling the kettle black" since Ubisoft is the person and the finance director is just an organ of that person (which organ I leave up to the readers imagination).

    5
  • I... don't know how to feel about this
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearSU
    supersquirrel
    Now 28%

    To be honest I dont see anything productive to this insight, you are just talking through your own silly meaningless prejudices where you can't resist sexualizing the totality of an identity in order to rationalize your disgust for it, nor can you resist casually associating said identity with the potential for violence.

    It is a bit like picking your nose in public, no one is really interested in seeing it.

    -3
  • Centerists
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearSU
    supersquirrel
    Now 100%

    If bigots are allowed to redefine violence as an opinion, it is only reasonable to redefine "addressing the concerns" of bigots as punching them in the face.

    11
  • Most gamers prefer single-player games [teenagers prefer Online PvP tho]
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearSU
    supersquirrel
    Now 100%

    I agree and I think a salient reframing of your statement is teenagers typically more than anything else want to be treated as adults, to be a teenager is to constantly be observing young adults and attempting to emulate their social behavior. So the question becomes why do we tolerate toxic adult conservative men setting such a cruel and hateful example that teenagers then copy and magnify?

    What some teenager screams at you in an online match is just a shrill echo of the serious and dangerous ideologies modern (and not modern) conservatism is explicitly founded on and violently defends the "right" to spew everywhere in every context consequences be damned (the consequences being a feature not a bug).

    3
  • Most gamers prefer single-player games [teenagers prefer Online PvP tho]
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearSU
    supersquirrel
    Now 100%

    Same lol

    Yeah I mean so long as the playerbase is good your win rate is always going to trend towards 50/50 which as someone who really doesnt need to win to have fun is honestly ideal, it means every match I play is a compelling self contained narrative where every choice I make matters towards tipping the scales in my favor.

    From my perspective the competitive part is just there to pull the strings taught on the core gameplay experience and make the game come together into a cohesive experience where every element matters and is genuinely in conversation with other elements.

    Again I cant stand playing with toxic competitive players tho, and I understand people being turned off by that.

    4
  • Epic Games reduce their cut for Unreal Engine games for same-day Epic Store launches
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearSU
    supersquirrel
    Now 100%

    Side note: definitely the coolest game on the unreal engine currently is the free and moddable tactical shooter (with vehicles) Operation Harsh Doorstop.

    https://store.steampowered.com/app/736590/Operation_Harsh_Doorstop/

    There really hasnt been a good modding plaform for games like this since Battlefield 2, which genuinely makes me sad but atleast we are out of that era now and new ideas can start to happen in the genre multiplayer big map shooters with vehic!es!

    2
  • Ubisoft investors push for company sale as shares hit decade-low
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearSU
    supersquirrel
    Now 100%

    There are plenty of Ubisoft games I would buy if they werent by Ubisoft.

    Even if I want the game though, it just isnt worth the bullshit not to mention, will my game even work after Ubisoft inveitably cancels support for it?

    Ubisoft in every aspect from blatant slaps to the face of customers in their behavior to boring overly simplified map janitor mechanics treats its customers like they are gullible sheep who will sit there and tolerate whatever bullshit Ubisoft shoves down their throat so long as the graphics are pretty.

    I swear I can feel the condescension oooozing out from their corporate boardroom from thousands of miles away.

    Every single Ubisoft game would do better with sales if it didnt have Ubisofts name on it, I am quite confident in that.

    I love steep tho, sigh

    1
  • Most gamers prefer single-player games [teenagers prefer Online PvP tho]
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearSU
    supersquirrel
    Now 100%

    For me funnily enough it feels the opposite for me, multiplayer competitive games get right to the point in a similar way that sports do, the motivation, depth and deep mental stimulation are always right there on the surface, meeting me head on the moment I open up the game and jump in. Very few singleplayer games do that and almost none of them can come close to the dynamic and always evolving experience of playing against (and with) humans.

    I hate overly competive toxic players, it really isnt needing to win that motivates me, it is the mental stimulation from competing with humans that stimulates my brain because nothing is there to simply entertain me, rather everything is there to create an emergent experience that always surprises and challenges me and doesnt waste my time trying to make me feel like a powerful hero.

    I like how differently we see this and I can definitely see where you are coming from!

    8
  • Europe’s exhausted oyster reefs ‘once covered area size of Northern Ireland’
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearSU
    supersquirrel
    Now 33%

    meh, of course there are good people with good intentions, I am not doubting nor even talking about people's propensity to help in a disaster, rather it is the suffocation of daily life in the US that thoroughly demonstrates the pathology of cruelty in the US.

    We hate homeless people, we dont give a shit about vets, we spit on people poorer than us and rationalize not feeling empathy for them precisely because they are poor.. there are plenty of nice people in the US but a lot of them are addicted to exclusionary and hateful ideologies that effectively nullify their kindness except when society signals to them "this is a crisis", which is ironic because the US has been drowning in crises my entire life, the suffering is just deemed invisible and not worthy of turning our empathy circuits on for.

    -1
  • Europe’s exhausted oyster reefs ‘once covered area size of Northern Ireland’
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearSU
    supersquirrel
    Now 33%

    Trajedy of the commons is not inveitable, it is how people behave in barbaric societies with ruthlessly little compassion for anyone suffering, it represents a failstate of deeply dysfunctional societies (like the US).

    -1
  • Europe’s exhausted oyster reefs ‘once covered area size of Northern Ireland’
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearSU
    supersquirrel
    Now 75%

    The point of capitalism as a system is to create scarcity and crisis and then profit off of it. Stability and abundance are existential threats to the ruling class.

    Why would a rich capitalist who owns seafood company give a shit how few oysters are left in the ocean? An extinction is just a chance to make killer profit right up to the end and then exit the industry and invest somewhere else like antidepressant manufacturing companies that have to meet increased demand from people being sad the ocean is dead.

    4
  • "Go Woke, Go... uh..."
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearSU
    supersquirrel
    Now 50%

    I think it is worse that, if you want to make serious money off of running a social network, and dont want to actually have real moderation (which paying for essentially erases any serious profit margin) instead of ai crap, this is always how it is going to turn out. Bluesky might claim to be different but is just a slight reframing of the "problem" that leverages the high cost of moderation to set the stage for rationalizing centralization down the road.

    I mean yeah elon musk is a shithead toxic jerk, but it isnt like any other corporate social networks actually do any genuine moderation at scale that is legitimately effective at protecting people who are considered a target by rightwing trolls.

    You can either create profit for shareholders off of running a social network or have it be a healthy place for people, pick one.

    0
  • "Go Woke, Go... uh..."
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearSU
    supersquirrel
    Now 100%

    Remember the most pathetic thing about these people is they they are as human as everyone else, they just actively decided to utterly lobotomize their empathy and compassion.

    2
  • store.steampowered.com

    "pancake" refers to a colloaquial term for tiny nimble classic recreational racing sailboats like sunfishes and lasers, essentially the hull is shaped like a pancake (well a bowl more like but whatever) and all of the lateral resistance to getting blown sideways (that would be provided naturally by a long slim hull that sat deep in the water) is focused on the narrow point of the single daggerboard and to a lesser extent rudder. This is what makes sailboats like this an absolute joy to sail even in fairly light wind in real life, they take almost no wind to go and can take advantage of passing bursts of energy from even the most capricious wind gusts, so it makes sailing them a very direct and deeply calming conversation with the immediate elements of the wind and water around you. Sailing in light wind is fun in a chill way but for long sailboats that have a consequently big turning radius, often it is difficult to keep any speed when turning the front of the boat directly past the onblowing wind because you can't pick up any speed in that moment, you have to rely on inertia. A pancake sailboat like this is made to spin like a top with a flick of the rudder so that even in light wind the hull can carry momentum through multiple quick tacks (changing direction by rotating the bow past the direction of the onblowing wind) or jives (changing direction by rotating the bow the other way, so that it never directly passes by the direction of the onblowing wind, can be very difficult to control in a small sailboat like this). With this kind of sailboat you basically have two controls, you aim the rudder with an articulated handle in one hand and you control the angle of the sail/boom through a rope held in your other hand that runs through a pulley. In real life you also are able to control the center of mass of your personal meatcube for minute corrections as well, but with essentially just those two control inputs an incredible variety and complexity of movement is possible. Even if you have never thought about learning sailing, it is worth learning for its own sake because of how primal and direct learning how to sail a pancake boat like this is that only has one rope to hold and one rudder and that is the whole dashboard of controls. If you have ever met sailors, they probably are really intense and get all hyped about racing around in conditions that look absolutely awful to a non-sailor lol, but it is just as valid to sail around in light wind normal on a blustery afternoon summer day as wiser and lazier alternative to paddling a kayak :). Honestly it takes an astonishingly little amount of energy to move a tiny sailboat like this at a pace faster than you can paddle a kayak. Pancake Sailor and the developers non-free games are marketed definitely pretty heavily towards VR, but Pancake Sailor actually works bloody fantastic as a Steam Deck game. It is an immediate cozy and chill experience, the moment you open the game and start playing. I can easily see myself talking with someone on the phone while I focus on the conversation and mindlessly sail around in pancake sailor. Check it out! It is free! Also the main game is on sale for $5 in the steam summer sale, the game doesn't seem to go cheaper, it isn't necessarily a super rare sale either though so *shrugs* honestly I recommend just downloading Pancake Sailor and having some fun! This game will genuinely teach you how to sail, and the really wonderful thing is that if you learn how to sail a really really simple sailboat like this you will understand the basics of how to sail any sailboat, no matter how complex. Yes there are a billion more things to learn with larger sailboats with multiple crew and sails and ways to manipulate those sails... but at the end of the day you are trying to accomplish the same set of maneuevers that will become deeply intuitive to you if you practice sailiing a simple sailboat like this. Honestly, master a boat like this and if someone threw you onto a typical 40 foot monohull sailboat and you had to sail it back to a harbor to save your life, you would be fine. You would do a really shitty job, but again the fundamentalis are the same. This is a human skill I think everyone should explore through video games! Warning though, once you learn how to sail every time you play a video game where sailboats are just normal boats but with an animated sail that magically changes the wind direction around.. or even if there are true sailing mechanics but they are shallow af, you will become very sad.... :( but then valheim will give you a hug and remind you that there are people out there *that really do care*.

    155
    18

    There are some decent deals going on right now, not so much for AAA titles really, they don't seem to be going on sale much in my opinion in the past year or so. Indie games on the other hand have been having some really great discounts. Here is the /r/gamedeals steam summer sale thread https://old.reddit.com/r/GameDeals/comments/1dpxrdr/steam_summer_sale_2023_day_1/ The thread you are *really* interested in is the Hidden Gems thread tho... https://old.reddit.com/r/GameDealsMeta/comments/1dpxyff/steam_summer_2024_hidden_gems/ Even more so than steam... I think some of the recent Fanatical bundles have been really great for indie games, I bought almost everything from these bundles https://www.fanatical.com/en/pick-and-mix/platinum-collection-build-your-own-bundle https://www.fanatical.com/en/pick-and-mix/build-your-own-revival-bundle I also picked up a bunch from this one too https://www.fanatical.com/en/pick-and-mix/build-your-own-handheld-heroes-bundle I really like the digital board games from direwolf like Instanbul, Everdell, Wings Of Glory. Concordia is also a brilliant digital board game and perhaps one of the best board games ever invented by humanity... (not kidding). How about y'all? Have you picked up any good indie games for your steam deck lately? Kinda spent a lot, but with a lot of these indie games, like the big metroidivania games and such I just don't think they are ever going to come down below $3, they aren't worth that little lol anyways.. but just look at the isthereanydeal stats for some of the indie games in the fanatical bundles they straight up destroy steam's "summer sale" in my opinion at least at a cursory glance. For example, look at "Trinity Fusion" in the "handheld heroes bundle", Steam advertises it on "sale" for $12, but if you buy 5 games or so on fanatical's bundle it is $3.... ...just saying, might be a good time to flesh out your steam deck's indie, local co-op, party and retro style catalog!

    17
    3
    "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearCA
    Sky Islands playthrough by TheMurderUnicorn
    www.youtube.com

    This youtuber makes Sky Island playthroughs and I think they are really well done and deserve more views!

    11
    0

    In the end I don’t think internet users in rich powerful countries are the users most likely to benefit and invest their time into in the fediverse. They might be the ones with the most free time, money and privilege around computers which makes being on the leading edge of niche technologies far easier, but I don’t think using the fediverse vs commercial social media is thattt crucial of a difference for most (add a million qualifiers here except if you are black, queer, trans etc… I am talking in relative terms here) livimg inside the borders of colonial powers like the US, France, Germany etc.. Speaking as a hetero white dude who grew up with a decent amount of privilege the fediverse isn’t for the countless versions of me living within the borders of colonial powers… It might have been programmers living within the borders of colonial powers that did most of the labor to create the fediverse, and most of the early users might have come from within colonial powers but I think it is important to recognize that the gift that the fediverse represents to the world is the capacity to empower people living *outside* the borders of colonial powers to own and run their own social networks instead of having some random Facebook employee who doesn’t have the time or basic knowledge of a country to make major decisions about what news accounts to moderate as dangerous spam and what to allow. From a 30,000 foot view, speaking in broad terms and specific values and priorities, what do you think are the best strategies for flipping the script on the fediverse being mostly a tool used by people *within* the borders of colonial powers to one used by *without* and *within*? I wonder about the capacities of fediverse software being useful as a compliment to HOT open street mapping type initiatives in the wake of disasters and just in general? (Are server costs just generally cheaper/easier in colonial countries to run or is it purely a money and time thing? I don’t really know)

    -42
    63
    https://tasks.hotosm.org/explore?omitMapResults=1

    [**choose your mapping style**](https://wiki.openstreetmap.org/wiki/Beginners%27_guide) [HotOSM in Haiti](https://www.hotosm.org/updates/report-examining-the-potential-and-state-of-the-osm-community-in-haiti/) [HotOSM Latin America and The Carribean](https://www.hotosm.org/hubs/open-mapping-hub-latin-america-and-the-caribbean/) [The Centre talked to Tyler Radford, Executive Director of the Humanitarian OpenStreetMap Team (HOT), an organization dedicated to humanitarian action and community development through open mapping. We discussed HOT’s signature platform, OpenStreetMap (OSM), adding humanitarian data to satellite imagery, and how to recruit and maintain a massive global network of volunteers.](https://reliefweb.int/report/world/community-qa-humanitarian-openstreetmap-team)

    16
    2

    I have unfortunately not been able to figure out how to load controller configurations that I have shared to steam into games that weren’t the original game I made that controller config in. I click on the controller layout and it fails to load and reverts back to the layout I already had selected. My recommendation (cobbled together from recommendations from others) for getting around this is adding the file manager "**Dolphin**" (steam deck already has it) as a non-steam game to steam as well as “**Corehunt**” (which you have to download from Discover, it is made by the same people that made CoreKeyboard). Or you can just use Dolphin and Corehunt in desktop mode. https://flathub.org/apps/org.cubocore.CoreHunt https://gitlab.com/cubocore/coreapps/corehunt ([you already have Dolphin](https://flathub.org/apps/org.kde.dolphin)) Before I start, if y'all have a better way feel free to chime in and show me the light :P. —— Go to the game you want to copy a controller layout into. Edit one of the default controller layouts, make a random change to it, rename the controller layout to a unique name like TARGET_game then export the file as a personal save (or a personal shareable save I can’t remember which). ——— In Corehunt, search for the file, Corehunt should find the file fairly quickly (it is muchhhh faster, fuzzier and more thorough than the other file search programs I have used on the Steam Deck so far). Note the file path. ———- If needed, also search the name of the controller layout you want to copy into the game (name that layout something you can search for easily too). ————- Navigate to the file path for your controller layout you want to copy, click split view in dolphin and then open up the controller layout for the game you want to copy the controller layout into (that contains your “Target_game” file) and… drag and drop copy! ———— Done! Now when you go to browse layouts for your new game, the layout from your old game will show up and be loadable. Note… you can also look up your steam deck’s file path to controller layouts in a guide or documentation but the filepath is really annoying and one of the folder steps is your steam user-id… so I actually think this explanation is much more concise and easy to do. **Just let Corehunt find the folder location for you and then pin it to Dolphin’s sidebar so you can quickly jump to it again.** *Steam games should name themselves according to the name you have in Steam, but sometimes the folder name is a number (the steam game’s id number or something).* -------

    48
    14

    Unironically. Next time you hear a ridiculous description of the steps required for a ghost summoning or exorcism, just think about all the emails you have gotten from HR that detail the pointlessly overcomplicated process for clocking in and out of work. Or when you hear Sony just lost all their emails and you are like… what does that even mean? It’s all just spirit forces blasting back and forth on a cosmic scale of bullshit and silicon.

    21
    15
    lostpod.space

    With graphics turned to low (which just looks retro to me and fits the vibe of the game like I am playing midtown madness-ultra) Motor Town is a *blast* on the Steam Deck! What really makes it fit well with the deck is the autopilot feature where you can hit a button and your car will automatically navigate to the next step of whatever job you are doing. That makes it perfect for picking up and putting down while you do other stuff.

    13
    6
    "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearCA
    Cataclysm DDA, Vim & WASD - Implications For Generalist Translations Of Qwerty Layouts To The Steam Deck

    cross-posted from: https://sopuli.xyz/post/12374907 I recently came up with a Steam Deck keybindings layout for Cataclysm DDA after someone asked me about it and it gave me the push I needed to actually sit down and do it the way I wanted to. I think there are some really cool implications for accessibility here as well as this is a pretty damn fast way of inputting keys once you get used to it, and investing the time is worth it since the control scheme laid out here immediately has plug-and-play compatibility with not only a ton of games but also a ton of powerful software tools. ::: spoiler post text contained below ___ > **Cataclysm DDA, Vim & WASD** > --------------- > > ![](https://sopuli.xyz/pictrs/image/1a4567a6-b3af-4bb4-b194-88a7452597a8.webp) > > *edit: I recommend increasing the transparency of the popup steam menus by a large amount in practice, I kept them fairly opaque to make the video demonstration easier to follow* > > > > > **Vim Ring** > ------------- > > ![](https://sopuli.xyz/pictrs/image/a2d37587-752b-42cb-b7fb-0d462aa31c7b.webp) > > From this perspective, the Vim hjkl keys (along with the diagonals y,u,n and b because this is CDDA and we need those diagonals) provide us with a clear idea we can ground our Steam Deck mapping in, and unlike a Vimmer with a qwerty keyboard, we can unfold the keys into the navigational ring (up down left right) Vimmer's imagine in their head to understand Vim qwerty controls. > > Not only does this provide an easy way to remember our first choice in dividing the qwerty keyboard into Steam Deck mappings, because this first mapping is based on *a conceptual perspective projected onto the qwerty keyboard* made literal in the form of a navigational ring, it means that the control scheme has plugin and play compatibility with a dizzying array of software and games that all are part of Vim's ~40 year? tradition and evolution of keyboard controls. Once you memorize the Vim Ring on your Steam Deck you will be able to use it for the rest of your life on joysticks and touchpads, and you can rest assured that *other people will be developing vim hjkl based controls for software and games for the rest of your life*. > > **WASD Ring** > -------- > > ![](https://sopuli.xyz/pictrs/image/597470e3-7107-4824-8535-7421e9430106.webp) > > WASD is probably one of the most well known "conceptual projections" onto the qwerty keyboard right? > > It might seem a bittt confusing at first that z and x are the diagonals, but if you remember that this navigational ring is based on WASD, than s has to be down, and thus it becomes intuitive that z and x would be the downward diagonals. The letters q and e are almost without fail where left-lean, right-lean controls are for tactical shooters (for leaning out of cover to shoot) but even to someone unfamiliar with these control schemes, q and e are pretty intuitive. > > **Center Column** > --------- > > ![](https://sopuli.xyz/pictrs/image/89cf7756-9cd4-4dd6-98aa-2540d559a6b3.webp) > > Notice here, that between the Vim and WASD rings is 2x6 column of unbound letters on the keyboard, those being c v, f g, and r t. The natural place for these letters which are frequently used by games and software is the four Steam Deck back buttons L5, R5, L4, R4 and the bumpers R1 and L1. True, vim prioritizes the horizontal home row, but given the accessibility of the other homerow keys in the VIM and WASD rings I don't think this is a serious flaw especially because it is easy to visualize how this column maps to your Steam Deck. > > **Number Ring** > ------------- > > ![](https://sopuli.xyz/pictrs/image/0b42eee8-4fae-4c68-8934-92311ef164ac.webp) > > Now for our last navigational ring. This ring was inspired by reading about players admitting to making the extremely chaotic-neutral choice of using the number row rather than the numberpad for navigation lol. Importantly, the number row keys not the numberpad keys are used here so that in conjunction with shift this ring can be used to activate the alt number row commands !@#$%^&*(). > > **Caboose Board** > ------------- > > ![](https://sopuli.xyz/pictrs/image/84006dca-5a7d-4844-90b7-53988b6a0187.webp) > > > The Caboose Board is where the rest of the letters and punctuation keys go. I call this a "board" not a "ring" because more keys can be fit onto steam's menu system by making two rows then making a ring, which provides a natural place for extensibility for additional critical keys needed only for a specific game or program. > > *** Controller Face Buttons, and Left & Right Triggers. > At this point all the letters from the qwerty keyboard are mapped onto the onboard Steam Deck controls. We just need to tidy up and map a few remaining keys outside of the main 3 rows of the keyboard and make some quality of life mappings for important controls in Cataclysm DDA. > > **Notice that up until this step, other than starting from the assumption that mouse control is unneeded for this mapping, I haven't made any keyboard mappings that are only memorable or salient in the context of Cataclysm DDA. Only after this point am I actually assigning keys to the facebuttons of the Steam Deck based on the specific requirements of Cataclysm DDA. Think about how much easier this makes it to create and memorize the muscle memory of mappings for the next complicated game you want to tackle creating Steam Deck bindings for, if it is a roguelike or other game/software that can be played without a mouse than at least 85% of these mappings don't need to be changed. If mouse control is needed, it is easy to imagine slotting the number ring into a toggleable alternate menu that shares the same control binding. Or the caboose.** > > These final mappings are pretty intuitive to anybody who has used a gamepad a lot (especially xbox controller). Escape is mapped to the menu face button, tab to the view face button, backspace maps to the x facebutton of course and thus its counterpart, spacebar, naturally slots into the b facebutton, enter should go nowhere else than right trigger and shift on the left trigger allows the shift key to easily be held like it is intended to be on a qwerty keyboard. > > Some final quality of life tweaks for CDDA, a single press of the y facebutton activates the / key to bring up the advanced inventory management screen (absolutely amazingly powerful utility in CDDA) and a double press of the y facebutton activates they ? key to bring up list of commands with plain english search. A single press of the a facebutton is mapped to " which brings up the movement toggle (run, walk, crouch, prone). A double press brings up the mutations menu with [ (a somewhat tenous mapping to remember I concede, this is a draft tho). For now I have the thumbstick buttons mapped to + and -. > > > **A Final Note On Menus** > -------- > > It is important to adjust the in menu sensitivity especially for navigational rings like the Vim Ring, WASD Ring and Number Ring. Typically for a ring assigned to a joystick one might want to set menu button activation to continous (with these repeat turbo settings) and tweak sensitivity so it is easy to reach the menu buttons on the far edges of the menu without it being uncomfortable or resulting in accidental activations of other keys.

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    **Cataclysm DDA, Vim & WASD - Implications For Generalist Translations Of Qwerty Layouts To The Steam Deck** --------------- [link to video demonstration on Peertube instance](https://lostpod.space/w/4QrseWcwa1N4hHg7Lrpw37) Steam Deck controller config available by renaming Cataclysm DDA in your steam library (added as a non-steam game) to Cataclysm: Dark Days Ahead and then searching under community layouts for "Cataclysm DDA full keyboard mapping". ![](https://sopuli.xyz/pictrs/image/1a4567a6-b3af-4bb4-b194-88a7452597a8.webp) *edit: I recommend increasing the transparency of the popup steam menus by a large amount in practice, I kept them fairly opaque to make the video demonstration easier to follow* Here is my setup! **Vim Ring** - my preference -> left joystick (no reason these can't be shuffled around tho) ------------- ![](https://sopuli.xyz/pictrs/image/a2d37587-752b-42cb-b7fb-0d462aa31c7b.webp) The Vim hjkl keys (along with the diagonals y u n b because this is CDDA and we need those diagonals) provide us with a clear idea we can ground the Steam Deck mapping in, and unlike a Vimmer with a qwerty keyboard, we can unfold the keys into the navigational ring (up down left right) Vimmer's imagine in their head to understand Vim qwerty controls. Not only does this provide an easy way to remember our first choice in dividing the qwerty keyboard into Steam Deck mappings, it also means that the control scheme has plug and play compatibility with a dizzying array of software and games that all are part of Vim's ~40 year tradition and evolution of keyboard controls. Once you memorize the Vim Ring on your Steam Deck you will be able to use it for the rest of your life on joysticks and touchpads, and you can rest assured that *other people will be developing vim hjkl based controls for software and games for the rest of your life*. **WASD Ring** - my preference -> left trackpad -------- ![](https://sopuli.xyz/pictrs/image/597470e3-7107-4824-8535-7421e9430106.webp) WASD is probably one of the most well known "conceptual projections" onto the qwerty keyboard right? It might seem a bittt confusing at first that z and x are the diagonals, but if you remember that this navigational ring is based on WASD, than s has to be down, and thus it becomes intuitive that z and x would be the downward diagonals. The letters q and e are almost without fail where left-lean, right-lean controls are for tactical shooters (for leaning out of cover to shoot) but even to someone unfamiliar with these control schemes, q and e are pretty intuitive. **Center Column** --------- ![](https://sopuli.xyz/pictrs/image/89cf7756-9cd4-4dd6-98aa-2540d559a6b3.webp) Notice here, that between the Vim and WASD rings is 2x3 column of unbound letters on the keyboard, those being c v, f g, and r t. The natural place for these letters which are frequently used by games and software is the four Steam Deck back buttons L5, R5, L4, R4 and the bumpers R1 and L1. True, vim prioritizes the horizontal home row, but given the accessibility of the other homerow keys in the VIM and WASD rings I don't think this is a serious flaw especially because it is easy to visualize how this column maps to your Steam Deck. **Number Ring** - my preference -> right trackpad ------------- ![](https://sopuli.xyz/pictrs/image/0b42eee8-4fae-4c68-8934-92311ef164ac.webp) Now for our last navigational ring. This ring was inspired by reading about players admitting to making the extremely chaotic-neutral choice of using the number row rather than the numberpad for navigation lol. We could just recreate the numberpad in a menu, but we already have two rings, and if anything nudging the numberpad into a ring shape makes activation from a touchpad or a joystick much more intuitive, it also expresses directly the meaning of the numberpad in terms of navigation while allowing quick access to each number for rapid input. Importantly, the number row keys not the numberpad keys are used here so that in conjunction with shift this ring can be used to activate the alt number row commands !@#$%^&*(). **Caboose Board** - my preference -> right joystick ------------- ![](https://sopuli.xyz/pictrs/image/84006dca-5a7d-4844-90b7-53988b6a0187.webp) The Caboose Board is where the rest of the letters and punctuation keys go. I call this a "board" not a "ring" because more keys can be fit onto steam's menu system by making two rows then making a ring, which provides a natural place for extensibility for additional critical keys needed only for a specific game or program that won't mess up carefully arranged rings. **Controller Face Buttons, and Left & Right Triggers.** ------------ At this point all the letters from the qwerty keyboard are mapped onto the onboard Steam Deck controls. We just need to tidy up and map a few remaining keys outside of the main 3 rows of the keyboard and make some quality of life mappings for important controls in Cataclysm DDA. Up until this step, other than starting from the assumption that mouse control is unneeded for this mapping, I haven't made any keyboard mappings that are only memorable or salient in the context of Cataclysm DDA. Only after this point am I actually assigning keys to the facebuttons of the Steam Deck based on the specific requirements of Cataclysm DDA. Think about how much easier this makes it to create and memorize the muscle memory of mappings for the next complicated game you want to tackle creating Steam Deck bindings for, if it is a roguelike or other game/software that can be played without a mouse than at least 85% of these mappings don't need to be changed. If mouse control is needed, it is easy to imagine slotting the number ring into a toggleable alternate menu that shares the same control binding. Or the caboose. These final mappings are intended to be intuitive to someone who has used a gamepad a lot (especially xbox controller). Escape is mapped to the menu face button, tab to the view face button, backspace maps to the x facebutton, spacebar to the b facebutton, enter to the right trigger and shift to the left trigger allowing the shift key to easily be held like it is intended to be on a qwerty keyboard. Some final quality of life tweaks for CDDA, a single press of the y facebutton activates the / key to bring up the advanced inventory management screen (absolutely amazingly powerful utility in CDDA) and a double press of the y facebutton activates they ? key to bring up list of commands with plain english search. A single press of the a facebutton is mapped to " which brings up the movement toggle (run, walk, crouch, prone). A double press brings up the mutations menu with [ (a somewhat tenous mapping to remember I concede, this is a draft tho). For now I have the thumbstick buttons mapped to + and -. **A Final Note On Menus** -------- It is important to adjust the in menu sensitivity especially for navigational rings like the Vim Ring, WASD Ring and Number Ring. Typically for a ring assigned to a joystick one might want to set menu button activation to continous (with these repeat turbo settings) and tweak sensitivity so it is easy to reach the menu buttons on the far edges of the menu without it being uncomfortable or resulting in accidental activations of other keys.

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    sopuli.xyz

    I was looking for a good generalist set of keybindings for my Steam Deck's onboard controls that bound all the letter keys and also the necessary commands to navigate web pages and manipulate files. There isn't any obvious layout to bind all the gamepad buttons, joysticks and touchpads to letter keys and keyboard commands/command chords, and further it feels like whatever solution you came up with would be impossible to memorize anyways. Kind of a silly endeavor perhaps, but... touchscreen keyboards take up wayyyyy too much screen real estate on the Steam Deck, and further the pop up software keyboard sometimes doesn't behave right with software that isn't expecting a pop up touchscreen keyboard (i.e., not like a mobile app designed to handle one). Then I randomly thought about Qutebrowser and vim keybindings... and I had an evil idea..... I want to try using this with neovim as well, and I thought y'all might get a kick out of it lol! **edit** errr, oooff I don't know how to get lemmy not to dump the text from my linked post completely unformated into this post

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    I am still in the process of ironing out how I want my control scheme, but when looking for a web browser to run in Gaming Mode on my Steam Deck that worked well (Firefox was being funky when run in Gaming Mode/Big Picture) I experimented a little bit with Qutebrowser. https://qutebrowser.org/doc/quickstart.html **Edit** figured out how to share steam controller profiles, it is under the gear icon -> layout details, here is my draft vim/qutebrowser profile, try it out and let me know what you think! `steam://controllerconfig/2919876185/3227309282` Qutebrowser is downloadable from the Discover package manager in Desktop Mode on the Steam Deck (then find Qutebrowser in start menu ->right click add to steam). Qutebrowser is designed for a linux window manager like I3 where you don't really use a mouse much, everything in Qutebrowser is meant to be navigated with keyboard commands, no mouse required in the style of Vim keyboard commands. lt also prioritizes using screen real estate efficiently which is a boon for the Steam Deck. Like Vim, Qutebrowser has **modes**, an **input mode** (entered by pressing the i key) where you can enter text normally and a **navigation mode** (entered by pressing escape) that you use the keyboard letters to navigate and input web browser commands. In my control scheme you simply press the **menu button to toggle between input and navigation modes**. While this might initially seem like the *last* software on the planet you would want to try to adapt to using with the Steam Deck's onboard controls, the wisdom of Vim-style keybindings mean that almost every important function in the software is kept to the letters on the main keyboard, i.e. a-z. We can build a nice control scheme with the idea of mapping all the web browser controls to the steam deck while simultaneously mapping letters a-z to the steam deck.... 1. The hjkl keys as up/down left/right navigation in vim naturally map to the left joystick, holding shift (long press R1 bumper) and hitting these keys navigates to previous page/next page/tab to the left/tab to the right 2. the entire top row of letters on the keyboard can be assigned to a touch menu on the left trackpad and the entire third row of letters can be assigned to a touch menu on the right trackpad. 3. The shift key can be mapped to long pressing the R1 bumper. 4. That leaves 5 letters remaining, put f aside and map a s d g to the back buttons of the steam deck. Backspace maps naturally to the x facebutton on the steam deck, the a facebutton to Enter and the b facebutton to Spacebar. 5. Finally, the last letter f can be mapped to the y facebutton on the Steam Deck. In qutebrowser f is an important key as it prompts what are called hints. When you press f you see something like this.... ![](https://sopuli.xyz/pictrs/image/d2e9017f-2427-49a0-ba4b-e4c4253b160e.webp) If you input a sequence of keys shown, Qutebrowser will navigate the cursor to that spot and left click. The really nice accident of this Steam Deck control scheme is that Qutebrowser by default only uses letters that are mapped to physical buttons on the Steam Deck (hjkl asdf and g) in this Steam Controller configuration. With f bound to the y facebutton on the Steam Deck, it is natural to bind a similar command / that allows to search on the page (bound to long pressing the y facebutton). Clicking the leftstick inputs o which opens up the prompt to navigate to a url, clicking the right stick inputs : which is used to access Qutebrowsers advanced commands and settings. The thing about running Qutebrowser in Gaming Mode is that you can use a separate control scheme in Steam designed exclusively for using Qutebrowser. Obviously, inputting bulk text with the touchscreen keyboard is going to be faster, but I think this control configuration is worth exploring since the modal nature of Vim style keyboard commands reduces the amount of necessary keybindings to fully utilize and navigate a web browser by a huge amount. The left joystick being a good fit for hjkl is the icing on the cake!

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    lostpod.space

    Any program can be added to steam by putting the Steam Deck into Desktop Mode (hold power button and select Desktop Mode), finding the app in the start menu Right clicking and selecting "add to steam" from the menu. Remember the "game" added to steam will have its own separate controller profile, choose keyboard and mouse template for desktop programs and adjust as needed. Kdenlive is a video editor that can be downloaded by opening the Discover package manager in desktop mode and selecting to install the program. Why do this? Well, with Decky Loader plugin Decky Recorder you can record clips of gameplay in Gaming Mode with the Steam Deck. The default file location is /home/deck/Videos/. There isn't necessarily an easy way to view videos in Gaming Mode on the Steam Deck however, which means the next step of reviewing the footage you took while playing the game requires you to exit into Desktop Mode and open a video player like VNC. Fine, but.. I actually think I like this workflow better, add Kdenlive to steam so you can launch it in Gaming Mode and then create a layout inside Kdenlive (I called it "browse" in demo video) that just has the "media browser", "clip monitor" and "transport" selected. This is your video player to review the clips you record, now you can switch to the "editing" layout (layouts are in top right of screen in Kdenlive) and directly transition to video editing without ever leaving Gaming Mode. This video is a (clumsy) demonstration of using Kdenlive in Gaming Mode to make a video.

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    lostpod.space

    This is some gameplay from Operation Harsh Doorstop which is a free multiplayer tactical shooter with large open maps and vehicles, and more importantly from the beginning integrating a modding SDK was central to the objectives of the devs which is a really REALLY nice breath of fresh air (looking at you battlefield series... and call of duty series). Operation Harsh Doorstop was pretty barebones until fairly recently, but the game now has most of the elements it needs to provide a fun large scale multiplayer shooter game complete with vehicles and I think in it's current state it is quite fun to play! It didn't used to run well on the Steam Deck at all, but with recent updates performance has improved to the point that I can play multiplayer fine (I actually had the graphics set lower than I really needed to in the video). It bodes well for how well future multiplayer games based on the Unreal engine will run on the Steam Deck. Since OHD is free, it is a no brainer to check out, just pick servers where you can get guns with scopes on them as iron sights are only fun when you have a huge monitor and a high resolution. Development is ongoing so keep your eye on it! https://store.steampowered.com/app/736590/Operation_Harsh_Doorstop/

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    "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearCA
    Collaborative Sky Islands Game Via Syncthing Or Dropbox?

    Something that might be fun to do on this sublemmy is do a collaborative Sky Islands run where a save file was shared and people took turns doing runs. I suppose it could all go on one post or posts could be made for each individual run or day. People could roleplay it in describing what happened on their run or just relay the details and facts like a matter of fact survivor. Or another option, one person could mainly play but in big moments of a run like deciding which direction to take in order to reach the portal, post a poll with options for which direction to head in. I think a shared Sky Islands playthrough might be more fun to play than a normal shared CDDA playthrough since one particular player goofing and dying doesn't end the experience for everybody and multiple players could discuss how best to manage the resources on the island and when next to begin a run vs stay on the island. I don't know, I haven't thought through all the details yet but I think it might be a fun thing to do on this sublemmy that both encourages people to interact and share stories but also provides an approachable way for newer players to learn from other CDDA player's playstyles and experiences.

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    (no pay to win!) Mine are: - Omega Strikers - Xonotic - Halo Infinite - Minion Masters - Splitgate - Super Animal Royale - Farlight 84 (love it on mobile haven’t gotten to it on steam deck yet)

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    lostpod.space

    ***Edit** Sorry about the ugly word vomit from lemmy ripping out the video description on peertube, I didn't know it was going to do that* I decided to try Xonotic on my steam deck using joysticks + gyro to see if I could play somewhat competitively. Turns out, it is a blast! Not claiming I am amazing at Xonotic (the bots are HARD btw) but wow there is a huge potential here for strafe jumping mechanics with games designed to be controlled by joysticks + gyro. It is a blast!

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    "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearSU
    Now
    17 629

    supersquirrel

    sopuli.xyz