Hadriscus Now • 100%
Damn... time for a re-run
Hadriscus Now • 100%
This man has many issues
Hadriscus Now • 100%
poor people of Springfield, relegated to eating medical records
Hadriscus Now • 100%
What ? is this real ? 😂 it seems so convoluted
(it's real, I checked on youtube)
Hadriscus Now • 100%
I've been trying to find an alternative to interlocutor because I didn't think it made sense in english. Life is about to get much easier !
Hadriscus Now • 100%
This is all mostly automatically transfered over.... I don't know about passwords though
Hadriscus Now • 100%
aka the "extinguish" phase I believe
Hadriscus Now • 100%
Sir, this is a duck
Hadriscus Now • 100%
but it is ? right ? colors a bit pale, but... I think it is
Hadriscus Now • 100%
was that the isometric one ? Super hard to control
Hadriscus Now • 100%
hehe
Hadriscus Now • 100%
tbh, tobacco does stink to high degree. But yes, pot and kettle, etc
Hadriscus Now • 100%
For anyone confused like myself, MRA seems to stand for "Men's Rights Advocate" (thanks urbandictionary)
Hadriscus Now • 100%
loved the archeological dig part.
Hadriscus Now • 100%
whhheeeew
Hadriscus Now • 100%
well what about when society goes fully cornless ?
Hadriscus Now • 100%
This is why I pronounce it DAH-TAY
Hadriscus Now • 95%
I legitimately don't know any of those good hearted oligarchs, who would you say they are ?
Hadriscus Now • 100%
Are you a native english speaker ?
I haven't even cooled down yet, literally just finished it... I don't think I've ever experienced a piece of art so carefully intentional, so cleverly crazy, or so painfully human. I've only done one playthrough, but I could guess the multitude of paths and forks, the complexity of it all, simply staggering. My friend recommended it to me a couple weeks ago, and I went "yeah yeah, sure I'll play it". Oh, boy. I got hooked a few days ago and played through the entire last night -I think I didn't blink once during the last four or five hours. I was nearly brought to tears when I met the phasmid on the island. I was hoping so hard that holding onto that belief would pay off... and it did ! it appeared at the apex of the story, the moment of resolution, and suddenly... nothing else mattered. So much conscientious artistry went into that world, it feels incredibly tangible. That writing was unbelievable. The art style is fantastic too of course. Perfectly wraps the whole package. For the record, I played a mostly communist Harrier, with artsy tendencies and a logician/analytical brain, but also a strangely developed sense of authority. 😂 Gotta admit I was kinda trying to throw off the game, but it... totally rolled with my weird build. So yea I just needed to share. Peace !
“We have to change all the governments. … All the governments in Western Europe will be changed,” Jean-Luc Schaffhauser, a former member of the European Parliament for Le Pen’s party, said in an interview. “We have to control this. Take the leadership of this.”
It looks like text wraps because it is too long, this ends up looking a bit off. Perhaps you can try scaling it down to fit the monitor width. Cheers, Hadriscus
Hi all, here's my contribution to getting this sub off the ground : [link to ArtStation](https://www.artstation.com/artwork/JvkQJm) (cross-posted from https://lemm.ee/post/2985781) > Hope it's alright that I'm linking to my Artstation gallery. This is a procedural mangrove tree I made with Blender geometry nodes. I've been working on it for a while, finally got it in a state where sets can be populated with it. The approach is pretty naive, there's no phototrophy or anything fancy (yet!), just branches planted on branches planted on branches... I did respect the golden angle though, and the leaves turn to face the sun to an extent. I'd like to try space colonization next, most likely that will have to be simulated from the seed onwards. But that should yield much more organic and realistic shapes.
Hope it's alright that I'm linking to my Artstation gallery. This is a procedural mangrove tree I made with Blender geometry nodes. I've been working on it for a while, finally got it in a state where sets can be populated with it. The approach is pretty naive, there's no phototrophy or anything fancy (yet!), just branches planted on branches planted on branches... I did respect the golden angle though, and the leaves turn to face the sun to an extent. I'd like to try space colonization next, most likely that will have to be simulated from the seed onwards. But that should yield much more organic and realistic shapes.