In my futile quest in experiencing this mid-chapter chart a while back during the game's showcase on GDQ Hotfix's AAPI Saturday night/Sunday morning stream on Twitch, I frantically, accidentally paused the game around three times whilst trying to maneuver around those barrages of notes in quick succession.
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I would also like to add that she's also in the game Sayonara Wild Hearts as the Narrator herself, as a sort of last-minute addition by the developers at Simogo.
For some reason or another, my combo just went up to 614 despite me hitting a chip note too early on
Today saw the release of the aforementioned long-awaited update, which, alongside a slew of bugfixes and touch-ups, including the CH2 Worldkeeper Challenge video issue and adding text related to the Collaboration chapter, namely the game the songs originated from, adds two pumpin' hot tracks from the in-progress reworked sequel to the much-criticized yet ironic postmodernist RPG "YIIK", named "I.V": * Star Dream -Millenium Vision- (by DJ AMA) * 1 (OP), 6 (MD), 9+ (FN) * Battle in Enemy Territory (by Stelli and Allanson) * 5 (OP) 10+ (MD), 13 (FN) All that and more on the update log [on here](https://store.steampowered.com/news/app/2093940/view/4181106571608885936?l=english)
As confirmed by both the dev and GDQ teams, it'll be a showcase of some sorts, occuring on May 18 (Saturday), smacked in between that of Hollow Knight and Super Mario Wonder, where sawayoshi will feature notable songs and charts from the game itself to a wider audience via the latter's official Twitch stream.
[\#vividstatis](https://kbin.social/tag/vividstatis) [#rhythmgames](https://kbin.social/tag/rhythmgames) [#v\_s](https://kbin.social/tag/v_s)
Last night's upscore out of many [\#vividstatis](https://kbin.social/tag/vividstatis) [#rhythmgames](https://kbin.social/tag/rhythmgames) [#v\_s](https://kbin.social/tag/v_s)
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This is a simple yet effectively-down-to-earth meme right here. Not all conflicts and problems have to be responded with abject rage and negativity; humility, a willingness to listen with caution, and most of all, an eagerness to explain and discern beyond the bubble like your favorite high school/collegiate instructor would, are all that it takes for positive and fruitful conversations and engagements, especially in online rafts like the ones we currently have built down here.
Said near-flawless play was attained on their third attempt, precisely.
(Final Landing spoilers on this one)
This comes across as a cyberpunk-aesthetic 8k (six lanes + 2 gear) rhythm game with racing elements to it, such as medals for attaining a set amount of EX points (a.k.a. notes hit), as well as utilizing the gyroscope feature to drift across tracks of various difficulties—essential for those using physical controllers. As for the premise and story, it's minimal yet substantial: a futuristic racing competition organized by a cybernetic research enterprise, its top prize being any desired cybernetic enhancement its eventual winner wishes for. As it's released under Early Access, in much the same way as vivid/statis did last year, on Steam, future updates, bugfixes, events, and song additions are to be expected out of this newborn project. Links: [Steam page](https://store.steampowered.com/app/2636020/EXXDRiVER/) [Discord hub](https://discord.gg/Ecb9fKSAkW) [Website](https://xdrv.team)
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With how us humans, regardless of social standing, continue to develop our entire civilization, especially with our immediate surroundings, for the past several centuries, the rate at which we are doing so has been slowly speeding up with newfound technologies and measures, a side effect that of which has been slowly replacing the sweet, calming ambience of nature itself with the brutalist, artificial statis of urban life, without much regard to the creatures we are supposed to take care of and equally preserve for generations to come.
Truly, if we do not ever strive and make pushes towards a sort of a humane-ecological balance, alongside tackling greed as a major factor in this critical climate crisis, we might as well see the Earth's natural resources go "Stand Still, Stay Silent".
Major comeback upscore moment on a Finale... [\#vividstatis](https://kbin.social/tag/vividstatis) [#rhythmgames](https://kbin.social/tag/rhythmgames) [#v\_s](https://kbin.social/tag/v_s)
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Modular synthesis, archiving, lost media, and most of all, rhythm game lore.
This small update will, according to the Xitter tweet of Hajimeli, touch up some parts of the game's story to make it flow better, as well as introducing a pre-beginning tutorial sequence to help both newcomers and those struggling with the gameplay at hand.
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Admittedly, although I only had experienced the east-side path during said time, I had absolute laughs on vivid/statis' AF2024 update, itself founded on the now-perennial "grode" inside joke, perpetuated by a certain A-Saph as the major driving force.
Ryceam and Phigros', on the other hand, are on the same levels of buffonery as the aforementioned act, the latter also laughing out at the newest additions that were BRAIN HACKER and Cycle of Retribution (that , however, I did not get to enjoy myself due to time issues).
Says the description of said gameplay vid: > > > hehe yay i now pro at computer games now ;) > >
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I've been entirely mostly off from OMORI these days, and still on vivid/statis, wherein I still seem to stagnate at my current ability to clear Classes 2 and/or 3 on Course Mode, as well as raising my personal skills and score on Middle charts past Level 6-9+, just for that last requirement on the final Final Landing song's equivalent chart.
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Considering its merits as a meaty scifi story (involving realities, personas, and other relevant technological aspects) nestled within a 4-key rhythm game, I think vivid/statis would fare decently as a standalone novel, along with some tweaks to adapt and interpret the ARG-esque bits whenever possible.
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I'd say my personal faves are that of OMORI, Sayonara Wild Hearts, Sky: Children of the Light, and the two OXENFREE titles.
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Those last seven days? Mostly vivid/statis (PC) and Shattered Pixel Dungeon (mobile).
In particular, for the former, I've been slowly improving myself in recognizing medium-to-hard charts and beating them, mostly of the Middle difficulty, although I found the Cyclical Rebellion one quite hard to maneuver, requiring extra reflex time to get through the tricky sections. Story-wise, I held off from experiencing the second-to-last episode of Chapter 3 until I can build up the stamina and patience needed for its corresponding boss song chart (of which I'm either gunning for Opening or Middle, owing to my rather newbie-status in serious, well-polished 4k rhythm games in general), but from what much I had gleaned out of, from the game's official Discord hub, there's a lot going on behind the scenes, particularly on the main characters' dimensional dilemma and the concept of "cycles". Gameplay-wise, I still am grappling over the fact I get more early notes, and less late ones, than a stable balance, but I attribute it mostly to my proficiency and a rather minor irregular rhythm/beat following.
As for my own backlog, though, I still have the unplayed demo for Until Then, as well as OMORI, and Disc Room, the last of which I haven't touched upon since my last playthrough some three years back.
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Nowadays, it's through "bait-and-switch" rip vids made by Youtube channels like SiIvaGunner and TimmyTurnersGrandDad.
I also keep a casual eye towards new releases on itch.io.
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I also felt the normalcy kicking back in at this moment; days or weeks ago, it felt like jumbled static and spammed noise perusing through this digital seaside village, with storms periodically downing the entire rafterstructure.
Whatever you are doing and faring right now, Mr. @ernest, stay humble and keep on doing for the best of all, even if it means having to ask for additional help from us when circumstances are dire. :D
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vivid/statis
Venice 2089
Clodhoppers
When the Past was Around
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Hayyy... Marso na naman, at nagsisimula na naman ang kaalingsangan rito...
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Down the chats of the official Fanlore discord server lately (of which I have been in for the past few months), they've been discussing this kind of transgression alongside the HP fanfic debacle (specifically, the Manacled one, of which upon its reworked professional release by its fanfic author gained enough controversy within and outside the fandom that it warranted for a wiki article on its own).
Also, one editor has suggested using "illegal fic binding" in place of the term "illegal "fanbinding" as the latter connotes the non-profit work with a for-profit tone in a negative way. Another has noted that het (in other words, F/M) fanfics sell much more than other pairing-centered ones, and attract more outsiders willing to buy that much for an illegal fic-binded copy, in disrespect to those original authors; throw the franchise copyright shenanigans in, and there we have the entire panfandom world at a crossroads battlefield against those recklessly profiteering for the sake of it.
Also, as a side note, there's also this recently-created wiki article section about said fannish controversy:
https://fanlore.org/wiki/Fannish_Bookbinding#Criticism_and_Controversies
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Not only that, but through his past connections as a demoscene musician back in the early 1990s (for example, the dark cyberpunk/sci-fi aspect of the soundtrack for "Hardwired", an Amiga OCS creative demo by Silents and Crionics), he has shown his homegrown compositional prowess, even to other musical genres unrelated to that.
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Most, if not all, of my experienced dreams so far, have been in 1st person, as if I'm the one living through whatever realism-fantasy-scifi shenanigans I'm in; thing is, most of the time, they're almost exclusively set within my home province, including the central capital city, highways and all.
Consuming and creating various creative media also has its own part in aligning perspectives in those dreams, as well as how the supposed "plot"/"storyline" plays out in its entirety.
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Philippines (current overall)
- Kindergarten 1-2 (ages 4-5 (or 6, in some cases))
- Elementary (Grades 1-6)
- Junior High (Grades 7-10)
- Senior High (Grades 11-12) (generally 17-20)
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Hey, I know that from OMORI—specifically, the Weeping Willow joke quest.
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Some speculate they're unemployed, per the now-perennial title joke on that player, while others focus on the "break-time-at-work" angle…
Really makes you think that not all osu! (and rhythm game) players and enthusiasts are that well-off in life, and are just playing for fun despite their surrounding environments.
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It's okay by me; no one's actually got their guts and feels hurt by that much. All is fair game.
theJWPHTER88
theJWPHTER88@ kbin.socialA semi-nomadic online traveller from Verdigris, archiving, connecting and creating as much as he can.
Also a budding architect, visual artist, and demoscene musician at heart.
You can also see me down Masto-raft at @jupritona, and Fanlore (JWPH) and Newgrounds (that1verdeian).