Starfield's first DLC is one of the worst Bethesda DLCs of all time
  • Carighan Carighan Now 100%

    ... And still could bit fix that some keys are hardcoded. But I agree, with expansion the game was quite enjoyable.

    2
  • Star Citizen Developer Cloud Imperium Games Imposes 7-Day Work Week Ahead of Citizencon
  • Carighan Carighan Now 100%

    I would have said I can't be any more disappointed with this company, wow.

    61
  • New URL bar issue after updating ESR. My fault? - Lemmy.World
  • Carighan Carighan Now 100%

    Does it work if you try any of the following:

    • Using a fresh profile.
    • Disabling your userChrome
    • Formatting this post correctly
    2
  • Thunderbird Beta for Android is now out!
  • Carighan Carighan Now 100%

    If "modern" means Android 5, sure.

    3
  • Thunderbird Beta for Android is now out!
  • Carighan Carighan Now 66%

    Not bad for a mail client for the early 2000s.

    2
  • Multiplayer shooters should get "pure" healers that can't shoot
  • Carighan Carighan Now 100%

    Hasn't Overwatch if anything shown that focusing on the small highest end crowd doesn't actually work in the context of heterogeneous classes to play? Unlike MOBAs, so I can totally see why a dev would assume it to be the correct choice.

    1
  • Multiplayer shooters should get "pure" healers that can't shoot
  • Carighan Carighan Now 100%

    The whole idea of different kits in a shooter already precludes balance though. That's an accepted loss for more enjoyable gameplay.

    3
  • Artist is Suing Copyright Office For Refusing to Register His AI Image
  • Carighan Carighan Now 25%

    Oh I'd be careful, that undermines the "the AI is an artist in itself" - defense of companies against plagiarism charges. Because otherwise if we go with that, most material would not be allowed as sources for training. The vast majority in fact.

    Better let the AI be an artist, that way it's legal if it steals from others works, but that also means I can critique it as, well, being shit and just doing derivative works. 😛

    -2
  • Artist is Suing Copyright Office For Refusing to Register His AI Image
  • Carighan Carighan Now 20%

    Hate the artist, not the art. Hence, hate the AI, not the AI-generated art.

    -3
  • Ubisoft's Board is Launching an Investigation Into The Company Struggles
  • Carighan Carighan Now 50%

    Ah yes, I hate being butchered that way, too. It sucks hard to be paid to leave before you get paid extra to start your next job elsewhere.

    And don't get me wrong, if the C-suites actually ever had to take actual responsibility for their fuck-ups, I'd be all for those board investigations. But they don't. They get paid enough to not care about interims between jobs - just look at the CEO who said people can just spend a year on the beach or so if they've been laid off - plus they get paid extra both on the leaving and on the re-hiring.

    If they had to pay all non-salary money back on fucking up, even retroactively, no matter how many Porsches they'd have to liquidate to get the money from X years of fucking up the company back, sure. Do it. But that's just sadly not the case. For a C-suite, this just means changing what name is written under your name, and moving on to the next place you can grift.

    0
  • Beyond enshittification, why does tech oftentimes suck?
  • Carighan Carighan Now 100%

    There's the compounding issue that something that seems simple on the surface, say, pairing a pair of bluetooth headphones, is a convoluted mess of super-complicated shit on a technical level.

    And to even handle that, the engineer making the app that handles these does not know about how to sync an L and an R headpiece. And the person who knows about that does not know how to establish contact via bluetooth. Etc. It's layers upon layers upon layers of tricky technical stuff. Each of which has the ability to propagate buggy behavior both up and down the layers. And each engineer probably cannot easily fix the other layers (they're not theirs), so they work around the bugs. Over time this adds an insane amount of complexity to the code as hundreds of these tiny adjustments are spread everywhere.

    13
  • The humble Anet A8 isn't actually that bad if you just take some insipiration from the Ship of Theseus
  • Carighan Carighan Now 100%

    Now what happens if someone takes all the parts you replaced, and uses them to construct a 3D printer?

    Do they own the A8? Or do you?

    12
  • Under a toot announcing that firefox now supports CHIPS (Cookies Having Independent Partitioned State)
  • Carighan Carighan Now 100%

    Oh for sure criticism is valid, but it's funny how people always forget all the actual good stuff being added, too.

    In general, not just Firefox-specific. People constantly forget how while Google search results have gone to shit, empyrical analysis showed that it went to shit more for other search engines (meaning if anything Google got comparatively better, but of course everyone got worse across the board, too). People constantly forget over all their little issues how some countries, including mine, have swapped >50% of their energy (from ~0%) to green energy in just 10 or so years. It's too easy to see only the negative things.

    13
  • Trump vows to prosecute Google for showing 'bad' stories on him
  • Carighan Carighan Now 100%

    Well it shows bad stuff about Trump, so clearly it's not all misinformation.

    23
  • Under a toot announcing that firefox now supports CHIPS (Cookies Having Independent Partitioned State)
  • Carighan Carighan Now 75%

    I dunno, finally getting vertical tabs is not exactly making me hesitant to celebrate, quite the opposite. Someone at Mozilla must have been a portrait-mode desktop monitor user, can't understand the years-long resistance to this otherwise.

    4
  • Under a toot announcing that firefox now supports CHIPS (Cookies Having Independent Partitioned State)
  • Carighan Carighan Now 95%

    You mean like isolating cookies?

    Like integration state partitioning for the entire browser context, user-controllable?

    Like adding vertical tabs?

    Like background wallpaper options for new tab independent of themes?

    Like site translations?

    Like working on tab groups?

    Like working on tablet UI options?

    Like .. okay I'll stop.

    Like with red traffic lights vs green traffic lights, always keep in mind that your brain does not want to actively notice/recall things going well. It's when things are annoying/interrupting that you remember.

    76
  • https://www.youtube.com/watch?v=tA_Kehn5qtI

    Slowly getting really excited for this. Between the demo and now the scenes showing here, I'm starting to really dig the new visuals, and the voice work in the playable part was **fantastic**. More Max! 🏳️‍🌈

    42
    10
    Letter from the Producer LIVE Part LXXXIII
  • Carighan Carighan Now 100%

    Damn, I did not have a new alliance raid fight difficulty on my bingo card. That's fantastic! 😮

    Also so excited for more Hildibrandt. I hope this time they make his trial that'll eventually happen available as part of the main selection though and give it an EX mode, that got them a lot of negative feedback last time on account of how fantastic the normal mode was.

    1
  • Horse archers ruin every game they are in.
  • Carighan Carighan Now 100%

    Chariot archers > horse archers

    1
  • Against the Storm - Keepers of the Stone DLC and Fishing Update (1.4) now available!
  • Carighan Carighan Now 100%

    So after immediately getting it and going through a few settlements, wow did this patch break my muscle memory hard.

    I was panicked-looking for my Geyser Pumps and my Rain Collectors. (they're under gathering now)
    The new stuff seems all awesome. Fishing Huts are an interesting change of pace since you can haul in the nets early but that instantly depletes the node. Frogs are fascinating and a giant headache, being unable to be housed in non-specialized homes. The change on Foxes to no longer be rainwater-specialized makes the races feel more balanced. The new recipe combinations are weird as hell (again, all muscle memory gone) but seem balanced so far.

    All very nice. Am impressed.

    6
  • https://opencritic.com/game/14865/shadows-of-doubt/export

    Game Information -------------------- **Game Title**: Shadows of Doubt **Platforms**: - PC (Apr 24, 2023) **Trailers**: - [Shadows of Doubt Early Access Launch Trailer](https://www.youtube.com/watch?v=ymMy-n3Bak0) - [Shadows of Doubt: March 2022 Gameplay Video](https://www.youtube.com/watch?v=hgY_7_S84pA) **Developer**: ColePowered Games **Publisher**: Fireshine Games **Review Aggregator**: **[OpenCritic - 71 average - 67% recommended - 10 reviews](https://opencritic.com/game/14865/shadows-of-doubt)** Critic Reviews ------------- **[CGMagazine](https://opencritic.com/outlet/82/cgmagazine)** - [Justin Wood](https://opencritic.com/critic/8041/justin-wood) - [4 / 10](https://www.cgmagonline.com/review/game/shadows-of-doubt-console-review/) >Shadows of Doubt as an idea is incredible; even the PC version of the game is fantastic; the console version, however, is riddled with issues that make it almost unplayable in its current state. ------------- **[Cerealkillerz](https://opencritic.com/outlet/465/cerealkillerz)** - [Julian Bieder](https://opencritic.com/critic/3391/julian-bieder) - *German* - [8.4 / 10](https://cerealkillerz.org/review-shadows-of-doubt-ein-frische-wind-den-das-detektivspiel-genre-schon-lange-noetig-hatte/) >Playing detective has never felt so organic! The procedurally generated map, which can be explored completely freely, offers a wide variety of ways to track down a perpetrator - or to end up in a dead end. Gameplay systems centred around stealth, profiling and physical confrontations and status effects, a social credit system or upgrading implants create a depth of gameplay that is unheard of in this genre. >However, one drawback is the repetitive process of filling in the form at the end of the case. Shadows of Doubt is unfortunately still full of bugs and glitches in its current state, but this should be tolerated in case of the first fully-fledged sandbox detective game. ------------- **[GamesRadar+](https://opencritic.com/outlet/91/gamesradar-)** - [Joel Franey](https://opencritic.com/critic/3423/joel-franey) - [3.5 / 5 ](https://www.gamesradar.com/games/simulation/shadows-of-doubt-review/) >What emerges is a genuinely impressive engine for generating narratives somewhere between Raymond Chandler and Philip K. Dick, but riddled with errors and overlooked features. ------------- **[God is a Geek](https://opencritic.com/outlet/111/god-is-a-geek)** - [Chris White](https://opencritic.com/critic/582/chris-white) - [8 / 10](https://www.godisageek.com/reviews/shadows-of-doubt-early-access-review/) >Shadows of Doubt is an incredibly smart and intricate detective thriller, giving you tons of freedom that can be both a blessing and a curse. ------------- **[God is a Geek](https://opencritic.com/outlet/111/god-is-a-geek)** - [Chris White](https://opencritic.com/critic/582/chris-white) - [8 / 10](https://www.godisageek.com/reviews/shadows-of-doubt-review/) >Shadows of Doubt may have a few problems that hold it back, but it's easily one of the most ambitious and exciting games of the year so far. ------------- **[PC Gamer](https://opencritic.com/outlet/162/pc-gamer)** - [Joshua Wolens](https://opencritic.com/critic/9577/joshua-wolens) - [83 / 100](https://www.pcgamer.com/games/sim/shadows-of-doubt-review/) >One part detective sim and one part chaos generator, Shadows of Doubt lives up to its influences as an immersive sim that actually makes good on its ambitions. ------------- **[Pro Game Guides](https://opencritic.com/outlet/892/pro-game-guides)** - [Connell Watson](https://opencritic.com/critic/10641/connell-watson) - [4.5 / 5 ](https://progameguides.com/shadows-of-doubt/shadows-of-doubt-review-indie-at-its-finest/) >An extremely addictive and satisfying core gameplay loop combined with exceptional gameplay, immersion mechanics, an outstanding setting, and a strong, fitting visual style make this an indie title for the history books. There is nothing like this out there, and I'd be shocked if there's anything like this again. ------------- **[Rock, Paper, Shotgun](https://opencritic.com/outlet/270/rock-paper-shotgun)** - [Brendan Caldwell](https://opencritic.com/critic/1592/brendan-caldwell) - [Unscored](https://www.rockpapershotgun.com/shadows-of-doubt-review) >Being a hapless detective in this superior cyber-noir will see you battle with your own brain as well as the game's bugs. Just try not to break into the wrong apartment. ------------- **[Use a Potion](https://opencritic.com/outlet/486/use-a-potion)** - [9 / 10](https://www.useapotion.com/2024/09/shadows-of-doubt-pc-review/) >Shadows of Doubt is simply brilliant, with its sleuthing gameplay loop proving clever, creative, and unpredictable in design to ensure that each case you solve will keep you fully immersed in its fascinating world. I was constantly amazed at how deep each case would go, and with cities on offer that are packed with citizens to interrogate and locales to explore, it’s hard not to feel blown away by the scale of it all. I haven’t played anything quite like it before, and whilst it does have some imperfections and some cases can leave you flummoxed for a little longer than I’d have liked, Shadows of Doubt offers the best representation of ‘solving a murder’ that I’ve EVER seen in gaming. ------------- **[XboxEra](https://opencritic.com/outlet/758/xboxera)** - [Jesse Norris](https://opencritic.com/critic/7583/jesse-norris) - [6 / 10](https://xboxera.com/2024/09/23/shadows-of-doubt-review/) >Shadows of Doubt should be great.  A lack of variety leads to repetition so quickly that I can’t recommend this 1.0 and console release.  If the devs continue supporting the game with new content, especially something more directed like the tutorial mission, then it could potentially become an indie classic.  For now, though the game is a mere shadow of its potential. -------------

    29
    3
    insider-gaming.com

    This is going to be one of those "Ubisoft investigates Ubisoft and found that Ubisoft did nothing wrong at Ubisoft"-situations, isn't it?

    230
    98
    eu.finalfantasyxiv.com

    All as usual fairly pricey, but the desk mat in particular is pretty cool!

    2
    1
    https://survey.stackoverflow.co/2024/

    The really interesting part is IMO this one: ![](https://lemmy.world/pictrs/image/75a8d131-ff94-4cbb-adc4-f30054e53736.webp)

    200
    27
    kotaku.com

    I personally always dislike it, too. There are two reasons you might want to do this as a dev, of course. One of them I feel kinda half-asses your design, if you don't want to get a threat or failure during gameplay to get into the way of your storypacing, **just make a visual novel**. Or at least something like SOMA, Amnesia or Still Wakes The Deep. Or alternatively, if you want to make a game explicitly made for children that's okay, but then also do the marketing a bit more kid-centric IMO. I dunno, maybe this one is actually genuinely meant for children, but some of the humor and writing doesn't feel that way if I'm honest. Princess Peach does this more thoroughly: It is the same "handholding 100% of the time", but it's also **very** obviously meant to be played primarily by relatively small children!

    97
    18
    store.steampowered.com

    Text copied and pasted from the linked Steam update (there's also a video showcasing things): **Brand New Gameplay Presets** You wanted a challenge, more variety, and more control over... everything! So we've given it to you. Starting today you can modify your trips in the Zone with 7 new presets: Pacific Drive The standard Pacific Drive experience - a Pacific Drive through the Olympic Peninsula. Scenic Tour Crafting requirements, resource consumption, driving difficulty, hazards, dangers, storms, and damage are all lowered or disabled. The player cannot die. A scenic route through the story of Pacific Drive. Joyride The same gameplay and tension as Pacific Drive, but gathering, crafting, and research requirements are all lowered. Damage and failure penalties are minimal. A Sunday Drive Focus on the Olympic Peninsula with minimal interruptions Nuclear Journey Every map will be filled with low dose radiation that is harmful to the player. Storms are faster and stronger, hazards and damage are more plentiful. An unpredictable, irradiated journey that only the car can protect you from. Mechanic's Road Trip Terrain and the status of the car impact driving more. Items to repair the car are more costly to craft, and can't be crafted on a run. A challenging drive and susceptible car will provide a test of your forethought, problem solving, and automobile experience. Olympic Gauntlet All aspects of the game are much harder - An extreme gauntlet to challenge the most dedicated Breachers. Iron Wagon All aspects of the game are much harder, and failing a run will delete your save file. An extreme gauntlet to challenge the most dedicated Breachers, with no room for failure. It doesn't end there though, you can create your own presets with over 50 new settings in addition to the base game's existing options. Tune and tweak your trips to be as punishing or as pain-free as you'd like, all from the same menu. **New Paintable Parts and Collectible Cosmetics** Unleash your inner artist and further customize your heroic wagon! Bumpers and wheels are now fully paintable. It's fully possible for you to create the best and brightest clown car station wagon imaginable, or black out your rig for a more Mad Max style adventure. Along with the new paintable surfaces, we've add two new collectible cosmetics to find out on a trip - an antenna topper and mirror hanger that fit in pretty well with the surreal, fantastical elements of the Zone. **Play Custom Music from Local Storage (PC ONLY)** Now that you've got a custom car... how about some custom tunes? One of the most requested features from the community was the ability to use your own playlists and music in game - and we're happy to say that this feature is also included in todays update. For PC players, you can now load your local music into a folder via local storage and Pacific Drive will pull it into the game. You'll be able to kick back and listen to it in the garage via the Jukebox or out on the road through your old station wagon speakers. Songs are loaded from `%localappdata%/PenDriverPro/Custom/Radio/` folder, and this feature supports .wav, .mp3, and .ogg files, as well as simple .m3u/.m3u8 files. Playlist files may point to an external internet radio stream as well (if the stream type is supported). Enabled in the Audio settings category, can choose to have no custom music (Default), a mixed playlist of default music and your custom set, or exclusively your own music. Reminder: If you are streaming the game or otherwise creating content, you could be at risk of DMCA strikes or content restrictions on platforms like Twitch and YouTube if you are playing copywritten music through Pacific Drive’s in game radio. Use this feature responsibly, and at your own risk. **The Anomalous Cosmetic Pack** Last but certainly not least... we have a new cosmetic DLC pack available! This Anomalous set features parts and decals that pay tribute to your favorite weirdness from out in the Zone. Included in this cosmetic DLC: Mailbox Bunny (Bobblehead) Sawblade (Hood Ornament) Tourist (Shifter) Anchor (Steering Wheel) Vacation (Sticker Pack) Anomaly (Decal Kit) Our paid cosmetic DLC packs allow Ironwood to continue to support the game with content updates just like this one! Stay tuned towards the end of the year for upcoming details about our Winter update and more - Pacific Drive just keeps getting bigger and better and we're very thankful that you're all along for the ride.

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    15
    www.videogamer.com

    This emoji summarizes it perfectly: 🤢

    190
    30
    https://bugzilla.mozilla.org/show_bug.cgi?id=1881851

    I am quite happy they added the borders, but I know some people use high-contrast themes as a base for their own theming and don't want this, in this case, add this to your `userChrome.css`: ``` :root { --toolbarbutton-outline: none !important; } ```

    28
    0
    meta.stackoverflow.com

    Obviously, given the subject matter, I had to let ChatGPT generate a summary for this: > The Meta Stack Overflow post discusses a policy decision regarding the use of generative AI tools, such as ChatGPT, on the platform. The key points include: > 1. **Ban on Generative AI**: The community has decided to prohibit the use of generative AI for answering questions on Stack Overflow. This is due to concerns about the quality and reliability of AI-generated content. > 2. **Quality Control**: The decision aims to maintain high standards for answers, as AI-generated responses may lack accuracy and context, potentially leading to misinformation. > 3. **Community Feedback**: The policy was influenced by feedback from the community, emphasizing the importance of human expertise in providing reliable answers. > 4. **Future Considerations**: The post suggests that while the current stance is a ban, the situation may be revisited in the future as the technology evolves. > Overall, the policy reflects a commitment to ensuring that the content on Stack Overflow remains trustworthy and valuable to its users.

    87
    22
    techcrunch.com

    So... if the backend gets moved over to Wordpress, and Wordpress can already federate, I guess this means Tumblr is coming to the fediverse? 😮

    191
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    eu.finalfantasyxiv.com

    Nothing big, but the notable parts are: * European AWS data center closed. * Tuli and S9 no longer instanced. * 30 minute logout system disabled. * Bunch of bugfixes.

    13
    0
    www.ea.com

    This is looking pretty good. I'm especially excited about them taking key bindings seriously, with even class-specific binds. Coming fresh off of Avatar Frontiers of Pandora - which I loved - where Ubisoft could not even be arsed to make key rebinding **usable** by having several hardcoded functions on E and F, absolutely crucial buttons that both block using ESDF to move (as is proper, as per Tribes) or using a lefty keybinding setup near the numpad for us 96% users. Don't get me wrong, this is still the successor to the severly undercooked if well-designed DA2 and then the big but also super tepid and boring DAI. Not truly excited about the game as a whole, and definitely not going to get this before a few patches have passed fixing the worst bugs. But for as laughable as the first trailer was, it's now looking... quite good?

    23
    4
    store.steampowered.com

    > The closed alpha consists of two thrilling modes - Hotzone and Team Deathmatch - across three different maps (Ozone, Zenith and Frontier) and grants players an early look at each of its three factions. There is no time or match limit during the alpha, and it is free to play. > Iterating on the initial game’s success, 1047 has rebuilt Splitgate 2 from scratch. Suit up and portal into the action as an elite Ace, choosing between three factions - each with their own distinct abilities tailored to a variety of playstyles. Mix and match to create the ultimate team and play together to master Splitgate 2’s fast-paced combat unlocking new capabilities along the way.

    20
    1
    https://twitter.com/KaroshiMyriad/status/1825844487299670366

    Reading through [her credits](https://en.wikipedia.org/wiki/Atsuko_Tanaka_(voice_actress)), wow did she voice a lot. The biggest one for me personally is probably Bayonetta. Would have never guessed that the same woman also voices Merlwyb. o7

    12
    0
    eu.finalfantasyxiv.com

    Seems they're having technicaly issues not only with the account managed, but also the mobile app backend. At least according to the lodestone news.

    9
    0
    www.rockpapershotgun.com

    From the article: > On the whole, Bloober's Silent Hill 2 sometimes seems more... visually led than it should. There's an innocent airiness and spaciousness to it, for all the shadows and grime, with puddles that grandly reflect the clouds and sumptuously imagined interiors that speak to an antiquated fixation with extravagant lighting effects and photorealistic fine-detailing for its own sake.

    23
    9
    news.blizzard.com

    The big one here is IMO the change in respawn systems, from group respawn (the thing they custom-made for Season 7) to a more standard wave respawn system: > So those things were great, but the biggest problem with Group Respawn was how dying first often led to getting “buried” by a long sequence of teammates dying in a row, making your respawn time a lot longer. This meant their respawn times were generally shorter, but it also meant yours was longer. Wave Respawn fixes that by ensuring your respawn time will always be shorter than the default if another hero was already dead. Though the statistic with group respawn is truly interesting, about how it made a much bigger difference in particular in the highest ranks. Which is curious, as you'd also assume that in those ranks, people would have known to stay back and wait for their respawning teammates, which in a way is all group respawn ever did, forcing that.

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    Carighan Now
    155 2.8K

    Carighan Maconar

    Carighan@ lemmy.world

    The strength of life to face oneself has been made manifest. The persona Carighan has appeared.